Quote Originally Posted by Carighan View Post
Why? I mean sharing gear maybe, but come on, we have 4547656734523 different melee DPS gear sets, there's space for 2 tank sets. Or well, just let them share caster gear? It's not like they couldn't just have a mechanic that derives their defense from some other stat, the same way we'd need spells to scale with STR in your version. :P
Just to start, there are more jobs with spells that scale on a stat other than INT than ones that do; 4/5 Casters compared to 4 healers (Mind), 2 tanks (Strength) and 1 DPS (Dexterity). So using caster gear just because Intelligence isn't necessary.

As for making several tank sets, I would prefer they didn't. Having 3 melee sets is already a pain so spreading that to tanks as well just for thematic purposes. There is also the fact you would need a complete set of left side and right side just for that one tank. Maiming and Striking share share accessories as do Scouting and Aiming. The reason you couldn't have tanks share with any DPS is the simple reason of substats. Tanks do not get Direct Hit naturally and DPS do not get any benefit from Tenacity, so there is conflict there.

Really, too many issues when you can take the easy route and just use current tank gear.