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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    DRK/GNB are better at magical damage and they do higher damage than PLD/WAR which are both physical/magical damage focus
    There's a few things wrong with that. DRK/GNBs aren't "better" at magical damage, they're just worse at overall damage resistance and self-reliance. GNB is alright as they still - for some nonsensical reason - have a superior Excogitation on a shorter CD with extra benefits but that's about all that is propping them up. DRKs is just sad now that TNB is no longer special or noteworthy in the face of Heart/Blood/Sheltron.

    Then there's the damage output: While it is true that Gunbreakers do marginally more damage than the rest, the number difference is extremely small. And on #2 is Paladins. Overall and for all purposes, tanks do ~same damage, which makes little sense as they're not the same on the tanking side, even if you wanted to use that as the balancing stick - which is problematic in the first place IMO. It'd be okay if one tank trades a bit of resistance for a significant amount of extra damage, as their unique identity. Say if DRKs had to live with TNB instead of a proper short CD, and in return did 15% more damage (so 5%-7% from a DPS perspective), that's okay-ish. Weird niche, but still alright. But the other tanks need some different unique identity then, one not defined by damage.

    (edit)
    And sure, in theory it could be done that way.

    Say of the four tanks:

    * One is better at self-healing
    * One is better at resisting physical damage
    * One is better at resisting magical damage
    * One deals more damage

    That's a shakey balance in the context of FFXIV's combat design, but sure, workable. But that's also absolutely not how it's done right now, except the self-healing part on Warriors.
    (1)
    Last edited by Carighan; 08-28-2024 at 06:57 PM.

  2. #2
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    There's a few things wrong with that. DRK/GNBs aren't "better" at magical damage, they're just worse at overall damage resistance and self-reliance.
    They are specialized in magical damage, either tb or raid wide (p6 top or m4s for example) when pld/war are more versatile and can mitigate either physical (m3s) or magical fights (m4s)

    Quote Originally Posted by Carighan View Post
    GNB is alright as they still - for some nonsensical reason - have a superior Excogitation on a shorter CD with extra benefits but that's about all that is propping them up. DRKs is just sad now that TNB is no longer special or noteworthy in the face of Heart/Blood/Sheltron.
    While TBN is maybe not as good as HoC or Shiltron, it is enough by far to clear every savages week1 or ultimates on patch, I dont think its that much of a downside

    Quote Originally Posted by Carighan View Post
    Then there's the damage output: While it is true that Gunbreakers do marginally more damage than the rest, the number difference is extremely small. And on #2 is Paladins. Overall and for all purposes, tanks do ~same damage, which makes little sense as they're not the same on the tanking side, even if you wanted to use that as the balancing stick - which is problematic in the first place IMO. It'd be okay if one tank trades a bit of resistance for a significant amount of extra damage, as their unique identity. Say if DRKs had to live with TNB instead of a proper short CD, and in return did 15% more damage (so 5%-7% from a DPS perspective), that's okay-ish. Weird niche, but still alright. But the other tanks need some different unique identity then, one not defined by damage.
    drk > gnb > pld > war

    And yeah I agree that there is not much difference in dps, drk and gnb should be around 400 to 600 dps above pld/war
    (0)