Quote Originally Posted by AddictedToWitches View Post
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Good read. However I think the issue goes beyond homogenization and more into the cheat the devs are using to design fights for balance. the short of it is that the dev's are removing factors that can drastically effect the outcome or flow of a fight. In doing so they also remove the skill ceiling for doing high-end encounters.

To expound on that - notice how often since endwalker bosses auto-position themselves? Its because the mechanics are designed with the expectation that the solution to the puzzle is often relatively static and predictable.

I will use M1s as a example - the side to side cleave will ALWAYS be launched from a static location which allows folks to preposition well in advance to it going on - making the boss location *almost* irrelevant; If boss positioning was less static then tanks overall would have more of a impact on boss damage due to being able to ideally position the boss to allow dps to maximize their damage - but then you would see damage also suffer if the tank poorly positioned that boss and so SE made it simple and just has the boss auto-position. I used M1s as a example and to explain the "almost" I will use the example of the clones following mouser 1 - note the difference in damage if your Tank knows the locations of the clone mechanics and positions quickly; the damage gain is one of the few situations where tanks have a significant impact on raid damage and I would like to see more of that (another good example is when you have a tank running around in circles and positional become a nightmare but thats generally folks trolling I find)