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Thread: PvP 7.1

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  1. #1
    Player
    OliviaLugria's Avatar
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    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I wouldn't really say it takes pinpoint skill... whichever people you want to lock down you mark, then have a macro to instantly target then with abilites. Moment they're in range you press the button and instant success.
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
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    5,092
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    I wouldn't really say it takes pinpoint skill... whichever people you want to lock down you mark, then have a macro to instantly target then with abilites. Moment they're in range you press the button and instant success.
    Not really, you disable them for 5s, then they're good to go again. Better to just counter with a dark premade as you said.
    (1)

  3. #3
    Player
    Divinemights's Avatar
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    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valence View Post
    Why would you waste precious slots in your 4 man party with anti DRK roles? As said above, making your own DRK premade is way more efficient and safe and I don't know why would someone waste their time trying to counter premades, especially when there is multiple running at once, you're not gonna counter them all.
    I never said anything about anti DK premade and I strongly disagree with your mindset
    I am not sure why you makes it sound like it requires a lot effort
    It only requires simple coordination between a macro, a job "know" how to use silence, and any job with finisher
    (1)

  4. #4
    Player
    Laerune's Avatar
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    Aug 2013
    Posts
    2,927
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I hope they remove chain pull ability, hate hate hate it
    (0)

  5. #5
    Player
    Esmoire's Avatar
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    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I don't think they should ever balance the game around FL, but they still need to consider what is fun in those environments based on the limitations. For instance, it's worth considering having fall-off on things that hit more than five targets. They went and added huge damage and LB charge penalties to a lot of the jobs that had disproportionate performance in FL. This whole-cloth approach of just flat damage modifiers is the fastest way of balancing jobs, but not necessarily the best. If you look at SMN for example, the -15% damage penalty is definitely there because of the limit break's potential damage. Their kit is great and all but it definitely doesn't need to have a penalty outside of that one attack. It makes the jobs way less fun and satisfying to play in those situations, and I much rather have tailored the offending actions with either specific penalties in FL (and RW?) listed in the tooltip or give it some kind of falloff.

    I'd also look at fixed damage attacks, namely instant kills. For both CC and FL, I want them to play by the same rules as anything else: be affected by both buffs and debuffs. For example, rather than just have the ninja LB just instantly kill the target, I'd give it a 3 or 4x damage modifier at <50% and have it pierce guard, so things like mitigation or healing at the same update could affect the outcome, but damage buffs on the ninja would also increase the threshold. Same idea with SAM. Aside from just tying it to the rules of the game, IMO they don't feel great in FL.

    And lastly, hope some of the LBs just get changed. As a monk main myself, there is really nothing fun about our LB in any environment. I don't feel anything when I get a kill with it. It's one of the most scripted LBs in the game. Much rather have something that breaks guard, is back to a 1m CD, and still does good damage, but the 3 sec point-and-click stun on target and on the monk just isn't doing anything. Rather have more interaction happening between the monk and target during that time.

    That aside, every expansion's PvP update brings in actions introduced to the PvE spec, and we know pictomancer and viper are going to look radically different, so looking forward to that shakeup. Don't want to feel like I am playing the same game as I did 3 years ago.
    (0)

  6. 09-13-2024 05:18 PM

  7. #7
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aidorouge View Post
    I can also see them gutting most/all heals from WHM/SCH/AST/SGE to give them other tools to use because I can count on one hand the number of times I've seen people healing others in PVP (Frontlines or Crystaline Conflict), and I certainly know that I've rarely bothered to do it.
    Too many people still want healing nerfs. They don't want Recuperate to be spammed despite it being easier to pressure one to death. They don't want to deal with one team having a healer while the rest are dps despite certain dps classes being made more supportive. They want things simple, and despite things being reduced to a 6 button joystick the healing portion is turning a lot off. If all classes were made mainly dps only I can see a group of people quitting for the simple fact that they cannot heal others.
    (0)

  8. #8
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,028
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aidorouge View Post
    I can also see them gutting most/all heals from WHM/SCH/AST/SGE to give them other tools to use because I can count on one hand the number of times I've seen people healing others in PVP (Frontlines or Crystaline Conflict), and I certainly know that I've rarely bothered to do it.
    Re: healers - Please no. If that's on the table PvP is gonna lose a fair share of its appeal for me. I say that as a multi "main", who enjoys each role (dps/tank/healer) equally in pvp.

    CC is the only place where healers are still fun and the fact that they can heal is an integral part why. The resource management of your limited heals and the on-the-spot evaluation of when to spend your charges on damage or healing (in case of Ast/Sch) is incredibly compelling. It forces fast reading of situations coupled with good decision making.

    Healing is a strong tool in the hands of the right players and allows for different paths to victory.
    If everyone is just a dps then it's just all the same: focus people down as fast as possible on every job.
    But with heals/mitigation you get more variety: you can also give your team an edge by keeping (your good) players alive longer, esp. after the enemy dumped all of their precious cooldowns on them but still didn't get the kill.

    I enjoy a good dps and tank too. Getting kills out of smart and aggressive DPS gameplay or resilient tanking is incredibly satisfying. It's two different flavours enriching the game mode. Healing adds a third flavour of gameplay I just really don't want to miss.
    (2)
    Last edited by Loggos; 09-19-2024 at 09:27 PM.

  9. #9
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    just because you don't bother doesn't mean the rest of us don't. even if you don't care about healing others, it's still suboptimal play if you don't heal them because it builds your lb
    (3)

  10. #10
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    the idea that people don't use their heal is completely ridiculous -

    on whm, it's amazing lb charge + plus aoe ogcd
    on sage, it's literally the big laser
    on ast, your micros literally goes off by itself and you are actively trolling if you don't double benefic
    on sch, you just setup before the fight and forget about it, plus your lb is literally a healing turret

    i have no idea how much experience you have, but the idea that people don't use their healing
    abilities, at least in cc, is utter nonsense

    people being bad at their classes is not indicative of bad class design, those players are just bad
    (1)
    Last edited by FatCatEnjoyer; 09-13-2024 at 09:14 PM.

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