This post literally says nothing.

First off, lets start with why you think the difficulty of jumping between SMN and BLM should be the same as jumping between DRG and SAM. If we were to put RDM on this, where does this fit? Is it closer to a SMN/DRG difference between RDM and SMN?

Now, onto the main point, how do the melees feel similar? and how would your supposed changes change that? Would sticking them into a more rigid framework for what it means to be 'scouting' increase how closely the jobs feel to each other? There is also nothing about making the gap between them bigger, or even how this would accomplish this.

So, Why do melee DPS feel so similar? Why does your proposed change break this 'mould' the melee dps are in and how does it differ to what we have?

Also, you cannot just say 'every melee follows a 2 minute burst and 1 minute mini burst' as that is every job in the game and not something specific to melee. So, how are we supposedly fixing melee?