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  1. #1
    Player
    RennyNanaya's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Renny Nanaya
    World
    Jenova
    Main Class
    Astrologian Lv 97

    Arrow Tanks need to be made more like tanks than DPS with high Defense.

    This Dawntrail story just reached the most ignominious end for me in a way that was more or less just long coming. The final battle, the whole culmination of the efforts of the story, was spent in a 20 minute long period where I just had to walk away from the game and wait until it was over.

    We were fighting the final Trial, and I was healer. first time in, my cohealer and I died to the surprise circle attack during the grid, and all the was left was a warrior and a dragoon. They then proceeded to take the entirety of the fight themselves for the next 15 minutes. I could do nothing. no one else could do anything. I just ended up getting bored and leaving as eventually the warrior just made it through the transition, the dragoon died, and the warrior just solo'd the entirety of the "epic finale" themself. it was just such a waste of time and completely deflated any sense of accomplishment one could have had. I didn't even get to finish the final battle by the skin of our teeth, even being dead wouldn't be so bad if it was close. But just having to give up and leave because the overpowered tanks can solo the entirety of normal content? give me a break.
    (17)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,486
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Had a similar experience and it's the best way to make you hate the last climaxing fight of a story.

    Make tanks die and wipe the floor like everyone else already. The only thing that currently kills them (and not always) is when bosses have enough party stacks to first go through their invuln, and then finally oneshot them.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    This is easily the worst example of friction in the modern casual game and I have no idea why square views this as acceptable while also completely murdering healer design for the purpose of ensuring there isn’t friction caused by the party being held hostage by a bad healer

    I’m at the point where if I’m on a DPS and die because the healer did and the tank doesn’t try to keep me alive then solos the boss I will report them, tanks do not have the right to waste everyone’s time because they have 80% inherent damage down from playing the blue role
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    There is no problem of tanks having dps rotation

    The problem is tanks have nothing to manage really
    They play and feel like dps and that is the issue
    (1)

  5. #5
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    380
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I think the real issue here is the current level of sustain. I main DRK and sustain is almost non existent compared to the other 3 so square needs to decide if this is what they want tanks to be able to do going forward or make them more like DRK who needs a healer.
    (5)

  6. #6
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    930
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RinaB View Post
    I think the real issue here is the current level of sustain. I main DRK and sustain is almost non existent compared to the other 3 so square needs to decide if this is what they want tanks to be able to do going forward or make them more like DRK who needs a healer.
    Agreed. I also think DRK is where tank sustain should be. If they mit properly, they are pretty damn tanky. They can survive a good while without a healer but not indefinitely and they also can't keep everyone else alive, like WAR can.
    (4)

  7. #7
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    543
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I hate when people does it I hate waiting 15 minutes for a fight that I should be in and most tank will always try to solo I will only do if 10% below of above I will jump off or let myself get killed I know how boring it is otherwise
    (0)

  8. #8
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    826
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Tanks already deal less damage than DPS, while also having a plethora of options for rendering themselves nigh unkillable, from passive damage reduction to a half-dozen defense cooldowns to self-healing. Lowering their damage further won't change the fact that they just don't die in content that isn't designed to kill them.

    You're not going to get tanks who politely die so the fight can reset by complaining about Tank DPS here. You're just going to get Tanks who take 30 minutes to solo the boss instead of 15.
    (1)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,489
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Supersnow845 View Post
    This is easily the worst example of friction in the modern casual game and I have no idea why square views this as acceptable while also completely murdering healer design for the purpose of ensuring there isn’t friction caused by the party being held hostage by a bad healer

    I’m at the point where if I’m on a DPS and die because the healer did and the tank doesn’t try to keep me alive then solos the boss I will report them, tanks do not have the right to waste everyone’s time because they have 80% inherent damage down from playing the blue role
    Can you imagine tanks being hit my auto attack greater than 5% of their hp without being interrupted every 30s by a 10s cast which will be entirely mitigated by their 25s cd defensive skill...

    How would the casual be able to get through the story content if anyone takes any form of damage ?
    (0)

  10. #10
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,631
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    For a short period of time in ARR, WAR's Inner Beast (Fell Cleave without the trait) gave a 30 or 40% mitigation buff for 6s or so. That "forced" WAR to have to think about when they would spend their gauge. Of course, back then, gauge capped at 50 so you'd just be sitting on it thinking about your lost DPS while waiting for a tankbuster.

    But the point is... there was some "thought" to using it. There is zero thought to using much of the WAR kit. Hold Rampart/Vengeance for a tank buster. Every other damage ability WAR has... just use it when it comes up.

    But now that I think about it, much of every job out there is about using their damage abilities on CD to keep the timer running.
    (1)

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