Why not both?I don't think the problem is uniqueness. Each current healer is (read: was, at least one expansion ago) unique enough to stand on its own when designed correctly.
WHM was the pure healer with a lot of regens and AOE sustain.
SCH was the support shield healer with management of buffs and strategy regarding the pet.
AST was the support healer that offered quite a bit of options with cards and its numerous panic buttons.
SGE was the pure shield healer that was able to partly focus on healing through DPS.
The problem with healer design is 1. that current content doesn't really require healers, or at least it doesn't require them to have a lot of uptime, and 2. that there is little for them to do during this excess downtime.
Adding more flavors of the same bad encounter and job design won't really fix things.
Healer job design is the worst in the game
8.0 job rework I think they will focus on healers and tanks more than dps
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.