Quote Originally Posted by NegativeS View Post
I don't think the problem is uniqueness. Each current healer is (read: was, at least one expansion ago) unique enough to stand on its own when designed correctly.

WHM was the pure healer with a lot of regens and AOE sustain.
SCH was the support shield healer with management of buffs and strategy regarding the pet.
AST was the support healer that offered quite a bit of options with cards and its numerous panic buttons.
SGE was the pure shield healer that was able to partly focus on healing through DPS.

The problem with healer design is 1. that current content doesn't really require healers, or at least it doesn't require them to have a lot of uptime, and 2. that there is little for them to do during this excess downtime.

Adding more flavors of the same bad encounter and job design won't really fix things.
Why not both?

Healer job design is the worst in the game
8.0 job rework I think they will focus on healers and tanks more than dps