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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NegativeS View Post
    I don't think the problem is uniqueness. Each current healer is (read: was, at least one expansion ago) unique enough to stand on its own when designed correctly.
    There's still a very base thing that could be different. Every healer's dps rotation is very simple. That's okay, I don't mind it (as long as healing is engaging), however why it needs to be the exact same copy Nuke spam + 30s dot for all four of them?
    (0)

  2. #2
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    862
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Raikai View Post
    There's still a very base thing that could be different. Every healer's dps rotation is very simple. That's okay, I don't mind it (as long as healing is engaging), however why it needs to be the exact same copy Nuke spam + 30s dot for all four of them?
    At no point did I say that healers shouldn't have more robust DPS options.
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NegativeS View Post
    At no point did I say that healers shouldn't have more robust DPS options.
    I know, but that's an uniqueness point that I feel it needs to be addressed.
    (0)

  4. #4
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Raikai View Post
    There's still a very base thing that could be different. Every healer's dps rotation is very simple. That's okay, I don't mind it (as long as healing is engaging), however why it needs to be the exact same copy Nuke spam + 30s dot for all four of them?
    I don't think they will go higher difficulty, we will stay on expert mode level of difficulty.
    but still job design is the worst even for these dungeons,
    it is balanced but bad gameplay
    (0)