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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    Solution to Healer design (maybe)

    Healer design is the most boring design ever.. this hurts the game even more than what dev expected with long queues

    I am suggesting to have 6 different identity jobs based on:
    1- casting
    2- functionality

    Healer with long casts (2.5) and fewer swift casts (1.5):
    Positive: have higher burst healing/ sheild mitigations.
    Negative: movement is limited.

    Healer with swift casts (1.5 sec) and fewer insta casts:
    Positive: combo based spells to healing/sheilding/mitigations (require more than 1 or 2 buttons to press).
    Negative: movement is better.


    Regarding functionality:
    1- healer can heal through debuffing
    2- healer can heal through dpsing
    3- healer can heal through buffing and utility.

    All jobs can have some skills can be be triggered randomly to give some fleaver to it's design.

    Now we have 2x3 = 6 healing jobs that are fun and unique.

    I didnt count that maybe there is a melee healer job it would increase the number of unique healer job design from 6 to 12.
    (0)
    Last edited by BabyYoda; 08-22-2024 at 09:43 PM.