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  1. #1
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,918
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Zoraal Ja gets killed by the Warrior of Light, so the WoL is right next to him when he dies and drops the McGuffin of Power, ergo we pick it up because this isn't our first rodeo. Sphene's welcome to try to take it from us, but considering that her body is limited to the capabilities of robots that even a chump like Bakool Ja Ja can casually kill by the dozen, I don't see her being able to contend with us.
    Okay, then if your argument isn't about the story forcing itself to be in the same shape, it needs to answer these barriers, which will continue to exist, and are not actually solved by the WoL being your take-no-crap idealized self-insert now.

    1. Sphene uses telekinesis to take the key, she never touches it.
    2. Sphene is never actually in any of the sentries, so it doesn't matter how many of them you kill; she is in the Meso Terminal.
    3. Even if you can fly through the portal, you can't get into the Meso Terminal, because Cahciua isn't dead yet.
    4. In the astronomically unlikely chance that you get into the Meso Terminal despite this, I kind of imagine your WoL was not so friendly towards Sphene that she opens up and stops the onslaught in the Queen Eternal fight. So she's probably overpowering you, but I understand that out of all the barriers, this is the one that an idealized take-no-crap self-insert WoL has a decent chance to overcome.
    (3)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cleretic View Post
    the WoL being your take-no-crap idealized self-insert now
    Interpreting "doing the obvious thing" as "idealized" seems hyperbolic.

    Quote Originally Posted by Cleretic View Post
    1. Sphene uses telekinesis to take the key, she never touches it.
    I think this is the big question, because whether this is overcome or not determines whether the rest of the questions are even on the table.

    I'm curious where the telekinesis comes from and how much range it has. The fact that Sphene doesn't "pick it up" until her robot body is right next to it suggests to me that some aspect of the telekinesis may require that a robot be within a close proximity.

    Also, pretty much everyone who can do things with aether has telekinesis. There have been numerous occasions where either the WoL or others move objects by simply holding out their hand. So it's not like Sphene is demonstrating some manner of capability that we lack here.

    And if it comes down to a telekinesis tug-of-war, my best guess is that the Warrior of Light would be the victor, because Sphene was designed to be a motherly caretaker, not a construction worker. Which is to say, I think of the two, the Warrior of Light is the more likely to be able to increase the strength of their telekinesis to surpass that of the other.

    So whether we simply pick it up or have to wrest it from her telekinetic grasp, I genuinely don't see any reason why she would be able to take it.
    (1)