I'm sure when they do it will have a huge impact on the devs reading the forums because it's very relevant to that, somehow
I wonder how many bumps until eye strain becomes relevant to them
I'm sure when they do it will have a huge impact on the devs reading the forums because it's very relevant to that, somehow
I wonder how many bumps until eye strain becomes relevant to them
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Pretty relevant to the idea it is more than one region issue.
That's part of being a game dev, especially when you refuse to engage for extended periods of time. If they were active, even making their own threads for hot topics regarding actual game concerns (not real world cultural/political matters) that are heavily moderated, engaged with feedback and gave reasons why certain ideas are not carried forward, yes, there would be angry responses, yes there would be criticism but the worst excesses would be moderated and I expect most would at least accept that their ideas were considered even if they were rejected.
You do not, as a dev team, foster healthy discourse by not engaging in discourse. All that does is create an environment where players feel ignored and either form echo-chambers or take it out on eachother or both and none of that is good for the game, the players or the devs. A healthy MMO development process should be a two way street, the devs make the content, the players play the content and give feedback and ideas, the devs discuss (preferably with the players) that feedback and ideas and make changes (or not) based on a majority. Take dungeon difficulty - They could implement some kind of referendum in game, make a new NPC have him ask the question with a multiple choice answer (all of the systems for this already exist in game) and have a logging subroutine log the answers, then they can post the result here and on their social media. Would people complain about the outcome? Yes, welcome to democracy, is it better than what we have now? Infinitely.
A few of my friends complained about this too. It has nothing to do with my vision and from a pure design choice- it is bad. Background and arena are very similarly colored with little to distinguish them + bright neon on dark enviornment, it seems pretty bad.
As you mentioned P3, was also an example of this, it's a bad design, red backdrop on redish arena, on red boss with red attacks.... I never had issues with the nier raids but I heard that it was causing people seizures...which is honestly scary.I've seen people ask for more for years. I hope they will try so that people can tune issues like happened in P3 where everything was a similar color and Nier which gave lots of people headaches.
The only issue I had with NieR is during the Red girl the screen flashes briefly and to me that was 'annoying'. Another example is if you're in the gold saucer and I think an announcement happens the entire screen flashes white...it's awful.
Blinding the player or designing the encounter in a way that makes the player struggle to see is...bad. Visual clarity shouldn't be thrown into 'difficulty', imo. Prior to DT, I never had any 'real' problem, just annoyances and ??? at bad design.
I meant titan but I thin I forgot to type it. It's really bad, and obstructive since you lose sight of the boss....I hated the 'upgraded' primals in EW and to me that was another thing in the pile of visual clarity being lost. I don't know about other FF games because I never played them. So I'll take your word for it.I think SMN's effects should be there for the person playing, but reduced enough for others so they aren't in the way. I've never really liked the old primal "ultimate" attacks though. They just do a flashbang like you said, when in older FF games, they did something real like a dive, a meteor, shooting a beam from space, coming out of the ground, etc.
I played GW2 before this and to me that was the peak of 'can't see shit', but this is actually getting worse. I think my main issue as I mentioned is intense/extra white added to skills, that make it feel on par with holy, since you use it often and it's so bright. For example take SMN when you go for titan and he does his big circle thing, it's golden/yellow but the majority of its inside is white...which is blinding. You see it in the skills I mentioned before too...I can agree that I don't think any game I played before this had so many flashy effects, although that might have just been due to older graphical limitations. It's still unlike other things I've played though because instead of, say, shooting an arrow there's lots of flash happening alongside it.
That's really disheartening to know and doesn't exactly make me trust them. The PLD cheese essentially ruined Onsal for me and many, and before they patched it I tried it out myself just to see how busted it is. No skill required, just go in coordination and take the point from under 24 people's noses. I feel like we needed an immediate response to that....but yeah..I guess keeping expectations low is one way to go about it.....They are often slow with these things. I'd say that's mostly the case for the game as a whole. Whenever we get QoL I am wondering how it took so long to notice and address it (ie. 10 years). The first examples that taught me SE will always be slow were at Stormblood release....
Well, if I were to do it, I'd allow players an extended/expanded version of the benchmark. Perhaps let them load into a pre-rendered area in the game etc, let players give feedback, instead the benchmark didn't have proper lighting in CC with the oopsie we forgot announcement. This is the thing we've been teasing for awhile, it's supposed to be a hype thing, and a big change to a 10 year old game, instead of easing everyone into it and involving the community or showing they cared at all. Feedback from people who were plastered to their WoLs would've been invaluable. I don't think much care went into our characters, otherwise you wouldn't see a unanimous outcry from both EN/JP side of the forums.Well perhaps they could have done that in a special benchmark-like client for a longer period of time. In any case, they are planning a patch related to a lot of the issues people have so maybe some things will be addressed. I wouldn't expect everything you don't like to be addressed but we don't know yet.
It's disappointing. This benchmark thing was so stressful (more so on EN forums because we were so split up, it felt chaotic and it felt like we'd never be heard) and prior to it the credit card thing that made plenty of people upset prior to expansion launch. Alot of decisions were made to sour this expansion for me. Perhaps they'd fix things down the line, but I highly doubt it, it won't erase the fact that I felt ripped off, for putting faith into a product and devs that essentially made me feel like I didn't matter at all.
Everytime I want to be hopeful, I don't really see a sign...I want to be proven wrong because I love this game alot, I have alot of fond memories here and I don't wish to leave it behind, I feel like I'm being pushed away. I just want to be able to play the game without having a headache, is that too much to ask...I think if there's a way to permanently remove the blur that happens when I move...I'd be happy.
They still listen to the English forum, otherwise male characters wouldn't be allowed to crossdress.
I don't know who all reads the forums, or which sections of it, but several someones working at SE read them. They are moderated (somewhat) and I've been contacted in-game by support regarding a bug report (which was shortly addressed and fixed), so they very obviously read those.
Last edited by Astronis; 08-23-2024 at 07:45 AM.
They should never even start to read the Forum, 90% of the People here are complaining about Stuff they dont even know, its always nice to see someone which didnt even bother to play a job doing some "suggestions" for it or anything, dude just stfu if you dont play the job your opinion is invalid, cant take forum player serious.
I was as well. They used to actually reply to the forum posts with bug reports, but they stopped at a certain point and I understand why they probably did, because it adds a lot of extra time and complication to try and deal with volatile emotions on forums and compose posts when there is a job to do.
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