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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rueby View Post
    For me, it was EW EX1 and EX2 being too dark/too bright.
    To me they are alright but I can see how the clarity could be lost if vision is limited.
    no joke I had forgot to disable other people's chars after a friend was showing me BLU skills and I was blind as a bat. I couldn't see the boss, I couldn't see anything.
    I've had those disabled on other players since I started playing. Initially due to my computer specs, but I kept them disabled after that because sometimes even with just a light party, nothing can be seen due to the effects. One time when I was in Eureka I had them enabled and the boss was covered by the effects of 70-144 people and it was actually impossible to read its visual tells, because the boss was not even visible behind all the bio and fire IVs.
    Another critique is SMN summons for EW, summoning him is 1. obstructive 2. his attack has so much white saturation into it that it counts as a little flashbang
    I think SMN's effects should be there for the person playing, but reduced enough for others so they aren't in the way. I've never really liked the old primal "ultimate" attacks though. They just do a flashbang like you said, when in older FF games, they did something real like a dive, a meteor, shooting a beam from space, coming out of the ground, etc.
    What's upsetting is that the game wasn't like this before. Also I never had issues with any other game
    I can agree that I don't think any game I played before this had so many flashy effects, although that might have just been due to older graphical limitations. It's still unlike other things I've played though because instead of, say, shooting an arrow there's lots of flash happening alongside it.
    They need to hire someone to add more accessibility options.
    I've seen people ask for more for years. I hope they will try so that people can tune issues like happened in P3 where everything was a similar color and Nier which gave lots of people headaches.
    It is, but the fact that it took them sooooo long to actually address it was frustrating
    They are often slow with these things. I'd say that's mostly the case for the game as a whole. Whenever we get QoL I am wondering how it took so long to notice and address it (ie. 10 years). The first examples that taught me SE will always be slow were at Stormblood release:
    • Bards having cast times had caused all Bards to quit the game and they became extinct. They didn't seem to care, until 2 years later at the expansion release...
    • PLD couldn't block magic. SE didn't seem to care. Then 2 years later at expansion release, suddenly...
    • Parry was a joke and not something we could reasonably recommend to stack (unlike Tenacity, which at least is of reliable use against a tank buster). SE didn't seem to care, until suddenly at Stormblood release...
    So SE is like this, for whatever reasons. Occasionally we get actual emergency patches but I've just come to expect they will eventually address things like that, but not necessarily this expansion or decade.
    They should've taken more time with this and perhaps even beta tested and seen player feedback.
    Well perhaps they could have done that in a special benchmark-like client for a longer period of time. In any case, they are planning a patch related to a lot of the issues people have so maybe some things will be addressed. I wouldn't expect everything you don't like to be addressed but we don't know yet.
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  2. #2
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    To me they are alright but I can see how the clarity could be lost if vision is limited.
    A few of my friends complained about this too. It has nothing to do with my vision and from a pure design choice- it is bad. Background and arena are very similarly colored with little to distinguish them + bright neon on dark enviornment, it seems pretty bad.

    I've seen people ask for more for years. I hope they will try so that people can tune issues like happened in P3 where everything was a similar color and Nier which gave lots of people headaches.
    As you mentioned P3, was also an example of this, it's a bad design, red backdrop on redish arena, on red boss with red attacks.... I never had issues with the nier raids but I heard that it was causing people seizures...which is honestly scary.

    The only issue I had with NieR is during the Red girl the screen flashes briefly and to me that was 'annoying'. Another example is if you're in the gold saucer and I think an announcement happens the entire screen flashes white...it's awful.

    Blinding the player or designing the encounter in a way that makes the player struggle to see is...bad. Visual clarity shouldn't be thrown into 'difficulty', imo. Prior to DT, I never had any 'real' problem, just annoyances and ??? at bad design.

    I think SMN's effects should be there for the person playing, but reduced enough for others so they aren't in the way. I've never really liked the old primal "ultimate" attacks though. They just do a flashbang like you said, when in older FF games, they did something real like a dive, a meteor, shooting a beam from space, coming out of the ground, etc.
    I meant titan but I thin I forgot to type it. It's really bad, and obstructive since you lose sight of the boss....I hated the 'upgraded' primals in EW and to me that was another thing in the pile of visual clarity being lost. I don't know about other FF games because I never played them. So I'll take your word for it.

    I can agree that I don't think any game I played before this had so many flashy effects, although that might have just been due to older graphical limitations. It's still unlike other things I've played though because instead of, say, shooting an arrow there's lots of flash happening alongside it.
    I played GW2 before this and to me that was the peak of 'can't see shit', but this is actually getting worse. I think my main issue as I mentioned is intense/extra white added to skills, that make it feel on par with holy, since you use it often and it's so bright. For example take SMN when you go for titan and he does his big circle thing, it's golden/yellow but the majority of its inside is white...which is blinding. You see it in the skills I mentioned before too...

    ....They are often slow with these things. I'd say that's mostly the case for the game as a whole. Whenever we get QoL I am wondering how it took so long to notice and address it (ie. 10 years). The first examples that taught me SE will always be slow were at Stormblood release....
    That's really disheartening to know and doesn't exactly make me trust them. The PLD cheese essentially ruined Onsal for me and many, and before they patched it I tried it out myself just to see how busted it is. No skill required, just go in coordination and take the point from under 24 people's noses. I feel like we needed an immediate response to that....but yeah..I guess keeping expectations low is one way to go about it.

    Well perhaps they could have done that in a special benchmark-like client for a longer period of time. In any case, they are planning a patch related to a lot of the issues people have so maybe some things will be addressed. I wouldn't expect everything you don't like to be addressed but we don't know yet.
    Well, if I were to do it, I'd allow players an extended/expanded version of the benchmark. Perhaps let them load into a pre-rendered area in the game etc, let players give feedback, instead the benchmark didn't have proper lighting in CC with the oopsie we forgot announcement. This is the thing we've been teasing for awhile, it's supposed to be a hype thing, and a big change to a 10 year old game, instead of easing everyone into it and involving the community or showing they cared at all. Feedback from people who were plastered to their WoLs would've been invaluable. I don't think much care went into our characters, otherwise you wouldn't see a unanimous outcry from both EN/JP side of the forums.

    It's disappointing. This benchmark thing was so stressful (more so on EN forums because we were so split up, it felt chaotic and it felt like we'd never be heard) and prior to it the credit card thing that made plenty of people upset prior to expansion launch. Alot of decisions were made to sour this expansion for me. Perhaps they'd fix things down the line, but I highly doubt it, it won't erase the fact that I felt ripped off, for putting faith into a product and devs that essentially made me feel like I didn't matter at all.

    Everytime I want to be hopeful, I don't really see a sign...I want to be proven wrong because I love this game alot, I have alot of fond memories here and I don't wish to leave it behind, I feel like I'm being pushed away. I just want to be able to play the game without having a headache, is that too much to ask...I think if there's a way to permanently remove the blur that happens when I move...I'd be happy.
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