To me they are alright but I can see how the clarity could be lost if vision is limited.
I've had those disabled on other players since I started playing. Initially due to my computer specs, but I kept them disabled after that because sometimes even with just a light party, nothing can be seen due to the effects. One time when I was in Eureka I had them enabled and the boss was covered by the effects of 70-144 people and it was actually impossible to read its visual tells, because the boss was not even visible behind all the bio and fire IVs.no joke I had forgot to disable other people's chars after a friend was showing me BLU skills and I was blind as a bat. I couldn't see the boss, I couldn't see anything.
I think SMN's effects should be there for the person playing, but reduced enough for others so they aren't in the way. I've never really liked the old primal "ultimate" attacks though. They just do a flashbang like you said, when in older FF games, they did something real like a dive, a meteor, shooting a beam from space, coming out of the ground, etc.Another critique is SMN summons for EW, summoning him is 1. obstructive 2. his attack has so much white saturation into it that it counts as a little flashbang
I can agree that I don't think any game I played before this had so many flashy effects, although that might have just been due to older graphical limitations. It's still unlike other things I've played though because instead of, say, shooting an arrow there's lots of flash happening alongside it.What's upsetting is that the game wasn't like this before. Also I never had issues with any other game
I've seen people ask for more for years. I hope they will try so that people can tune issues like happened in P3 where everything was a similar color and Nier which gave lots of people headaches.They need to hire someone to add more accessibility options.
They are often slow with these things. I'd say that's mostly the case for the game as a whole. Whenever we get QoL I am wondering how it took so long to notice and address it (ie. 10 years). The first examples that taught me SE will always be slow were at Stormblood release:It is, but the fact that it took them sooooo long to actually address it was frustratingSo SE is like this, for whatever reasons. Occasionally we get actual emergency patches but I've just come to expect they will eventually address things like that, but not necessarily this expansion or decade.
- Bards having cast times had caused all Bards to quit the game and they became extinct. They didn't seem to care, until 2 years later at the expansion release...
- PLD couldn't block magic. SE didn't seem to care. Then 2 years later at expansion release, suddenly...
- Parry was a joke and not something we could reasonably recommend to stack (unlike Tenacity, which at least is of reliable use against a tank buster). SE didn't seem to care, until suddenly at Stormblood release...
Well perhaps they could have done that in a special benchmark-like client for a longer period of time. In any case, they are planning a patch related to a lot of the issues people have so maybe some things will be addressed. I wouldn't expect everything you don't like to be addressed but we don't know yet.They should've taken more time with this and perhaps even beta tested and seen player feedback.