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  1. #21
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shibi View Post
    Obsessionway?
    This one: https://www.youtube.com/watch?v=0_m5rcdv6s0

    -----

    In ~7.1 we are getting Cosmic Exploration for DoH/DoL. Somewhat like Ishgard restoration, but as they said with personal progress (but not personal world progress as well?). It's kind of annoying they aren't saying what the content will be about / like. I have big fears it will end up into one of two categories: the first one with no real rewards, maybe whooping 5 materia, or the second one: grind for a year so you have "grip gel 2.0" for 7.3 gear set. (or it's glorified crafter + gatherer tribe quests).
    (0)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,427
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sharknado View Post
    In ~7.1 we are getting Cosmic Exploration for DoH/DoL.
    I don't think they said it was specifically for DoH/DoL. If it was they'd have probably hyped it up the way they did Ishgard Restoration where they called it "endgame content for disciples of the hand and land". I've not seen marketing like this particularly for Cosmic Exploration and in Island Sanctuary they allowed you to do the gathering without a gatherer class.

    But on the other hand they don't really do this marketing campaign for crafter/gatherer beast tribes or custom deliveries now that they are standard content for those roles, so it could be. The question is if they want to restrict the content to people with crafters/gatherers or not, when the one universal role everyone has is battle classes due to the MSQ.

    no real rewards
    Their philosophy is for there to be rewards. They know that people don't do content if there aren't rewards. They've talked about this fact since early in the game's history. Putting a mount or some other reward behind it is quite standard - that's why they added for the mentor roulette mount for example. That's why extremes have a 99 totem mount and a slightly better weapon etc.

    They said they are increasing the development of rewards generally as well.
    (1)

  3. #23
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I think doing relic weapons that mulit expansion would interest ideal. Doing the emet and Vanat as students with different dungeons and quests as part end game content would expand what players could do also allow students be give gear and weapons upgrade doing it as multiple expansion story
    (0)

  4. #24
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I am actually hoping beast master fails as a limited job so they can just go back and rework beastmaster and blue mage into real jobs.
    (0)

  5. #25
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I don't think they said it was specifically for DoH/DoL. If it was they'd have probably hyped it up the way they did Ishgard Restoration where they called it "endgame content for disciples of the hand and land". I've not seen marketing like this particularly for Cosmic Exploration and in Island Sanctuary they allowed you to do the gathering without a gatherer class.
    The graphics have mining pick, some harvested goods and so on. In the interview they compared it to Ishgard few times. If it won't require DoH/DoL then it will be similar to Island Sanctuary - a very side content - but what would be the point/goal then?

    Also most 91-100 dungeon groups I get are 3-4 mentors so they wouldn't loose much by making new DoH/DoL content. It could then cooperate with Ishgard Restoration for leveling said jobs. Ishgard to level X then this onward.

    Quote Originally Posted by Jeeqbit View Post
    Their philosophy is for there to be rewards. They know that people don't do content if there aren't rewards.
    Criterion/Variant dungeons died quickly post release due to lack of sensible rewards.

    I did few DoH/DoL deliveries in Tural and it was junk reward-wise. If Cosmic Exploration is for DoH/DoL then either I get 100-200 current materia out of it without absurd time sinks or it's dead. 7.3 gear set will require some scrip-gated item so if this content won't allow to just buy it quickly without sitting a week dumping collectibles then it's also dead for me and I'll probably skip till 7.55 and go for the scrip gear.
    (0)

  6. #26
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Savagelf View Post
    first we need 4 limit jobs

    we get beast master this good to fill out stable

    puppetmaster i heard is coming too

    Dragoneer would a single weild bastard dragon companion fight. this will fill out are end game nice

    second Fellow adventure should make a return
    here my suggest of fellow i mean students of Baldesion

    Emet Selch, Hythlodaeus, Venet as reincartion students

    they get turn on the boat to old sharlayan plus they knowledge would awesome addition to expand the Sharlayan knowledge

    how would i suggest doing it

    first off Emet Selch, Hythlodeaus Venat have no memory of past life till they get in contact with the WoL this could be an ongoing end expansion where you travel with them and give more access to knowledge that old Sharlayan not seen yet also be reincarnation is throw a element get to know them all other again

    Emet Selch is Garlen with has gift with ability weild aether.

    Hythlodeaus is Veira male Bard.

    Venat miq'ta gunblade.

    Lahabrea who could be add as astrologian

    the adventurer with these three or 4 in they new live would intrest add they won't be involve in main story through my suggest is it an ongoing stories through next expansions
    We need limited Jobs to be able to do more content.
    (0)

  7. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,427
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sharknado View Post
    If it won't require DoH/DoL then it will be similar to Island Sanctuary - a very side content - but what would be the point/goal then?
    The point would be the story and probably whatever rewards they put like a mount. And the achievement for the achievement hunters.

    It could have leveling things as part of it but this is achieved by leves, custom deliveries and crafting/gathering beast tribes through the expansion already so there would already be no particular point in that.
    Criterion/Variant dungeons died quickly post release due to lack of sensible rewards.
    Actually, variant had good rewards. Mounts for doing all routes; TT cards to farm; minion drops if you didn't want to just buy them; and rewards to buy if you spent the currency that dropped. I think there was even glam.

    The issue with variant dungeons was the lack of a reason to do it regularly after that. It was just a short grind, then you never needed to do it ever again. Not being a regular dungeon part of roulettes, you weren't likely to get a queue by clicking the queue button, especially when it's easy to solo.

    Criterion technically had a good reward for collectors - a mount. Not usually good-looking mounts, but for collectors that doesn't matter. It just would have benefit from a reward for non-collectors such as accessory or tomestone gear augment, but this would require the timing to align with savage release.

    The problem beyond that was the actual savage version of criterion didn't have special rewards and it was dismissed as being mostly the same thing.

    But my point is intact because they did in fact add rewards to variant/criterion in line with their philosphy - both variant and criterion had mount rewards that were sought by collectors. They just weren't rewards that sustain you doing it after getting them.
    (0)

  8. #28
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The point would be the story and probably whatever rewards they put like a mount. And the achievement for the achievement hunters.

    It could have leveling things as part of it but this is achieved by leves, custom deliveries and crafting/gathering beast tribes through the expansion already so there would already be no particular point in that.
    Actually, variant had good rewards. Mounts for doing all routes; TT cards to farm; minion drops if you didn't want to just buy them; and rewards to buy if you spent the currency that dropped. I think there was even glam.

    The issue with variant dungeons was the lack of a reason to do it regularly after that. It was just a short grind, then you never needed to do it ever again. Not being a regular dungeon part of roulettes, you weren't likely to get a queue by clicking the queue button, especially when it's easy to solo.

    Criterion technically had a good reward for collectors - a mount. Not usually good-looking mounts, but for collectors that doesn't matter. It just would have benefit from a reward for non-collectors such as accessory or tomestone gear augment, but this would require the timing to align with savage release.

    The problem beyond that was the actual savage version of criterion didn't have special rewards and it was dismissed as being mostly the same thing.

    But my point is intact because they did in fact add rewards to variant/criterion in line with their philosphy - both variant and criterion had mount rewards that were sought by collectors. They just weren't rewards that sustain you doing it after getting them.
    I mean yes, but also the problem with Variant Dungeons is a lack of variant. It's always 3 little and 1 big trash, every pull. Same bosses over and over, with the occasional minor change at one point or another based on weather or not you chased off or defeated certain trash. If verity is the spice of life, then these dungeons were basically dead.
    (0)

  9. #29
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    869
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Limited jobs are the biggest travesty this game has to offer. Because now I know that beast master -a job I was hoping would join the lineup- is going to be doa and limited to old content ...

    Not to mention the bland gameplay of blu.
    (0)

  10. #30
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The point would be the story and probably whatever rewards they put like a mount. And the achievement for the achievement hunters.
    Mounts and achievements are so many that only very specific players go for them. This isn't universal or valuable reward, it's trash (unless suddenly the mount is 8 or 24-person mount never done before; glowing glamour armor similar to Eureka just different/better). Island Sanctuary when setup properly printed currency that then could be dumped into materia so at minimum the new DoH/DoL content has to have this (and probably yet again at absurd prices).

    CiderSpider was doing Criterion dungeons for achievements and it was obviously painful and boring to do

    If the game idea for rewards is yet another mount or yet another achievement then it won't go far. The base of the playerbase are plotwatchers that are month before/after expansion at best. Then general combat group and somewhere at the top achievement/mount farmers. A lot of people from all groups are yelling and begging for mid-core content.

    So if the reward is that for a quite important part of the expansion, then I'm not resubbing in December for it. I'll just wait for 7.55 if it will have something better after. 2025 is Monster Hunter Wilds so that may not be even guaranteed. The game becomes playable every 2 years for 2 months
    (0)

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