Quote Originally Posted by Jeeqbit View Post
The point would be the story and probably whatever rewards they put like a mount. And the achievement for the achievement hunters.

It could have leveling things as part of it but this is achieved by leves, custom deliveries and crafting/gathering beast tribes through the expansion already so there would already be no particular point in that.
Actually, variant had good rewards. Mounts for doing all routes; TT cards to farm; minion drops if you didn't want to just buy them; and rewards to buy if you spent the currency that dropped. I think there was even glam.

The issue with variant dungeons was the lack of a reason to do it regularly after that. It was just a short grind, then you never needed to do it ever again. Not being a regular dungeon part of roulettes, you weren't likely to get a queue by clicking the queue button, especially when it's easy to solo.

Criterion technically had a good reward for collectors - a mount. Not usually good-looking mounts, but for collectors that doesn't matter. It just would have benefit from a reward for non-collectors such as accessory or tomestone gear augment, but this would require the timing to align with savage release.

The problem beyond that was the actual savage version of criterion didn't have special rewards and it was dismissed as being mostly the same thing.

But my point is intact because they did in fact add rewards to variant/criterion in line with their philosphy - both variant and criterion had mount rewards that were sought by collectors. They just weren't rewards that sustain you doing it after getting them.
I mean yes, but also the problem with Variant Dungeons is a lack of variant. It's always 3 little and 1 big trash, every pull. Same bosses over and over, with the occasional minor change at one point or another based on weather or not you chased off or defeated certain trash. If verity is the spice of life, then these dungeons were basically dead.