If you have to use 3 benedictions in a dungeon, you got far bigger problems than the warrior being able to heal someone else on a trash pull where the tank should be the only person tanking damage - I'm just saying. The discourse around warrior sustain has become a caricature of proper job balancing feedback at this point and people are digging up fringe cases or theory crafting scenarios to support arguments that are flimsy at best. We all know that beating around the central point (healing as a role is just in a sad state of affairs and needs a total overhaul - not rework, overhaul) is only going to result in more patch-job job changes that make the game marginally better for others at best, and less fun to play at worst. We need to take a good honest look at how the healer gameplay satisfaction degraded to this point and think of a way to walk it back so people stop trying to re-invent the proverbial wheel for the entire tank role. Tank sustain has exacerbated the issue and drawn more attention to it - it's not the cause of it. We gotta treat the the ailment, not the symptom