Quote Originally Posted by Terhix View Post
This DRK at the end of last pull before the first boss is down to 20% HP. This isn't sustain, this is mitigating and absorbing enough damage to survive before the trash dies. Doing a speed run of a dungeon in savage gear is not indicative of normal play, and ironically replacing one of the DPS with a healer in this run would vastly increase the odds of DRK needing some healing due to the DPS drop.

If you do a random roulette, and you get players that are not geared or just not very good at pumping out DPS, DRK will need healing period. Compare that to a WAR who can go into the same dungeon by themselves, w2w pull and clear the whole thing alone without any help.
Very cool, however the point isn't the DRK but the DPS sustaining themselves.
I took DRK as it has the least healing capabilities on the teammates and this one in particular tried to avoid pressing their party wide mitigation.