


Very cool, however the point isn't the DRK but the DPS sustaining themselves.This DRK at the end of last pull before the first boss is down to 20% HP. This isn't sustain, this is mitigating and absorbing enough damage to survive before the trash dies. Doing a speed run of a dungeon in savage gear is not indicative of normal play, and ironically replacing one of the DPS with a healer in this run would vastly increase the odds of DRK needing some healing due to the DPS drop.
If you do a random roulette, and you get players that are not geared or just not very good at pumping out DPS, DRK will need healing period. Compare that to a WAR who can go into the same dungeon by themselves, w2w pull and clear the whole thing alone without any help.
I took DRK as it has the least healing capabilities on the teammates and this one in particular tried to avoid pressing their party wide mitigation.
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