Quote Originally Posted by CKNovel View Post
In my opinion it's very simple:
-Tanks should shine when it comes to single target sustain.
-Healers should shine when it comes to party wide sustain.

The line should be considered crossed when 2 tanks can sustain 6 players.
PLD can be excused as using white magic is its identity and comes at a DPS loss.

A tank able to recover from the mistakes of a healer is good to the game rather than having all the healing responsibilities on healers, especially in casual, unorganized content where the lacking of a healer can lead to toxic situations.
I don't think anyone here is unfamiliar with situations similar to "where were de healzzzz???", a common thing in MMOs. Obviously, XIV is leaning too much in the healer friendly balance.
Does that not lead to the equally toxic situation of tank soloing

Right now in casual content there is no check on tank power. DPS lack adequate sustain to singularly keep themselves alive and healers keeping themselves alive tanks their DPS potential. Tanks meanwhile have no restrictions on either side which leads to how often tanks will solo a boss

If tanks are going to “shine” in single target sustain yo the point they can out sustain the damage being done to them they need to be checked in some other way because right now the only check in tanks power is the enrage on savage content that forces DPS (at least while its current)