Quote Originally Posted by CKNovel View Post
Shake it off shouldn't regen in my opinion, the heal&shield on cast are perfectly enough.
The trade SIO for Beast Gauge would mean the ability isn't pressed. We have Clemency as a perfect example, it's very strong but a DPS loss, therefore it's never used.
In WoW, the trade works but that's because Protection Warrior is always at the risk of overcapping rage, generated by so many RNG elements, which is not a thing in XIV but I believe we could manage to get something similar, thought that's another debate.
There is that issue, disappointing as it is, I think having to make choices like that enriches the experience. But I do think that's a reasonable change to SIO.

You could move the lifesteal effect from Bloodwhetting to Inner Release and have Bloodwhetting increasing max HP instead.
I personally believe it wouldn't change the Warrior at all in dungeon and would just make it even more powerfull in high-end content but that's a start.
I'm glad you mentioned this as it lead me to look at the WAR job guide and some of those tooltips are very long. On topic though, BW appears to be a linear upgrade from Raw Intuition, in which case moving the heal to Inner Release would presumably make RI just 10% mit? And still sharing a cooldown with Nascent Flash which I think a reasonable change would be to make it only heal the target rather than the target AND the caster. Or we could use the Clemency model so the WAR gets 50% but I think better to make it just heal the target (I don't see anything that suggests a WAR can't cast it on themselves).

I think it would be an improvement though, to make it 1200 healing per 60s rather than 2400 per 60s, BW also makes more sense as a mit and/or shield than as a heal.