Quote Originally Posted by Supersnow845 View Post
I don’t put all the blame on tank sustain, I put a hefty majority of the blame on tank sustain because it’s a hefty majority of the problem. You act like I’ve never viewed DPS sustain as a problem as well. I was the first one out there laughing at how overpowered SAM’s new defensive is or why the hell the DPS needed second wind upgrades or why SMN needed lux Solaris. I love how you go “the trinity isn’t broken see DPS can also replace the healer”. That isn’t an argument, that’s an admittance the trinity is beyond broken.

And again if all healing is random AOE healing the tank doesn’t care about then where is the single target healing being used.

Your entire point seems to boil down to “let ME do what I want while the DPS and healer rely on each other”.
The cool thing is that I can use the argument both ways thanks to the data I provided.
What if we removed all healing from DPS and tanks, only healers can heal? Well, healers still wouldn't make use of their full kit.
And then what will happen when people get gear, more defense and just destroy the trash before they have a chance to put the tank in danger? Do we nerf their damages now?

The trinity is simply not applied.
It's not in danger or anything, the dungeons are undertuned in a way that even if someone dies the party can easily recover without losing time or wiping.

I've told you already and presented with solid data you can find yourself, they can nerf BW and tank sustain, you will still have to deal with the same issues. The downsides are greater than the upsides.