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  1. #1
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    No, your primary job is to heal the party.
    But I do agree you should have more to heal in dungeons, I've made suggestions and brought dungeon data about that remember?
    I've also pointed out that even if you nerf tank sustain to the ground, you would still use only half your kit, remember?

    That's exactly my critic, you act as if there was only one way to fix the healer problem and put all the blame on BW/Tank sustain. That if we don't the trinity is in critical danger.
    But you're not trying to fix a trinity or make the game funnier for healers, you're simply trying to save your ego.

    Here's some facts you try to avoid at any cost that goes against your boogeyman:
    -In a whole dungeon DPS and healers takes around 300k~700k unmitigated damages over 12~14 minutes, DPS HP can easily go beyond 100k and even reach 150k.
    -SMN, SAM, DNC, RPR, VPR, RDM and MNK mitigation+healing can cover way more than 700k damage, making them able to self heal.

    What do we do, ask them to not use their healing tools? Nerf them to the ground as well?
    I haven't said "give healer something else to do while I heal myself", thought it's true I believe healer role should be more than managing HP.
    I've said: "Give healer more healing to do for the party", you're free to re-read my posts about the way too low damage taken in dungeons.

    We wouldn't be here talking about Bloodwhetting if dungeons were doing significant AoE that requires healing.
    Last I checked the tank was part of the party. Why is the tank exempt from this. “The healers job is to heal the party not the tank” just reads as the tank wanting to be exempt from the party responsibility of relying on others but still having the rest of the party rely on them.

    I don’t put all the blame on tank sustain, I put a hefty majority of the blame on tank sustain because it’s a hefty majority of the problem. You act like I’ve never viewed DPS sustain as a problem as well. I was the first one out there laughing at how overpowered SAM’s new defensive is or why the hell the DPS needed second wind upgrades or why SMN needed lux Solaris. I love how you go “the trinity isn’t broken see DPS can also replace the healer”. That isn’t an argument, that’s an admittance the trinity is beyond broken.

    And again if all healing is random AOE healing the tank doesn’t care about then where is the single target healing being used.

    Your entire point seems to boil down to “let ME do what I want while the DPS and healer rely on each other”. Tell me in this dynamic you are describing where are you relying on other party members, what are they doing that you can’t do because to me that reads far more as ego than healers not wanting the tanks to do their job for them
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t put all the blame on tank sustain, I put a hefty majority of the blame on tank sustain because it’s a hefty majority of the problem. You act like I’ve never viewed DPS sustain as a problem as well. I was the first one out there laughing at how overpowered SAM’s new defensive is or why the hell the DPS needed second wind upgrades or why SMN needed lux Solaris. I love how you go “the trinity isn’t broken see DPS can also replace the healer”. That isn’t an argument, that’s an admittance the trinity is beyond broken.

    And again if all healing is random AOE healing the tank doesn’t care about then where is the single target healing being used.

    Your entire point seems to boil down to “let ME do what I want while the DPS and healer rely on each other”.
    The cool thing is that I can use the argument both ways thanks to the data I provided.
    What if we removed all healing from DPS and tanks, only healers can heal? Well, healers still wouldn't make use of their full kit.
    And then what will happen when people get gear, more defense and just destroy the trash before they have a chance to put the tank in danger? Do we nerf their damages now?

    The trinity is simply not applied.
    It's not in danger or anything, the dungeons are undertuned in a way that even if someone dies the party can easily recover without losing time or wiping.

    I've told you already and presented with solid data you can find yourself, they can nerf BW and tank sustain, you will still have to deal with the same issues. The downsides are greater than the upsides.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    The cool thing is that I can use the argument both ways thanks to the data I provided.
    What if we removed all healing from DPS and tanks, only healers can heal? Well, healers still wouldn't make use of their full kit.
    And then what will happen when people get gear, more defense and just destroy the trash before they have a chance to put the tank in danger? Do we nerf their damages now?

    The trinity is simply not applied.
    It's not in danger or anything, the dungeons are undertuned in a way that even if someone dies the party can easily recover without losing time or wiping.

    I've told you already and presented with solid data you can find yourself, they can nerf BW and tank sustain, you will still have to deal with the same issues. The downsides are greater than the upsides.
    Who said I was talking about dungeons. These problems go all the way up into savage. I looked at a log of mine from my raid main for M3 just then and 57% of the healing the WAR received came from themselves, I as the SGE contributed 20%, the AST contributed 18% and the rest was the DPS. Of that 20% I contributed 19.1% came from AOE heals that just happened to hit the WAR

    The healer kits are too strong but you are literally doing more healing than I am on yourself, that is completely ridiculous in a savage fight, dungeons are broken 8 ways from Sunday but let’s not pretend like this is just a dungeon issue. This savage problem can be applied to literally any single target content which is functionally anything besides dungeons.

    In dungeons your argument basically boils down to “just because tank sustain isn’t healers only problem that means it absolutely doesn’t need to be fixed” which is a stupid argument. No one thing will ever constitute 100% of a problem, doesn’t mean you don’t tackle big easy to fix problems first
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess