Quote Originally Posted by CKNovel View Post
They replaced 2 healers with 2 tanks. Tanks deals 3~4k more damage than healers. I'm letting you math the rest.
I'm talking about individual performance, you're looking at party DPS. On top of that, remind yourself they are not your random Joes, they eat Ultimate content for breakfast.
This is similar to speedrun, making a mistake on purpose to gain benefit from it, which you wouldn't see in a "normal" setting.

And the rest of the list remains valid, you're nitpicking again, "honey".
So they were willing to take slight personal loses to facilitate better healing knowing the tanks do 30% more damage than the healers………just because and you don’t see that as a problem

Slight changes in individual performance of the dps jobs is meaningless when it can be compensated by the tanks doing 30% more damage just because they exist

“These aren’t random joes”, they literally had cactbot running the entire time, followed a genetic mit plan and still had 2 deaths. They are the definition of an average static Joe