Quote Originally Posted by BabyYoda View Post
BW isn't the only thing that needs a rework but tanks in general should be less homogenized..
40% MT for all tanks
Why not 40% max hp for warrior instead? To enforce identity to the job..
Tanks need a revamp kit to be less homogenized.. to the point where switching to other tank require analysis and learning the job.
BW is far from the only problem that tanks and healers have, I agree on that point completely. It's still very hard to ignore a skill that singlehandedly trivializes a role that is supposed to be integral to the game in some of the most commonly run content though. Homogenization needs to be tackled but balancing is going to be important when doing that so that otherwise gameplay will be hollow.

On the topic of diversifying tanks, max HP increases would work well with reasonable amounts of self healing. If WAR took this as the core of its identity I think it would work well. It also has the potential for interesting synergy with healer skills. Increased HP means that there is more value from full heals like Benediction and heals that scale with percent like Essential Dignity get a large HP buffer to work with which could make maximizing their healing amount easier. Some intimidation effects might fit too. Think of WAR reducing incoming damage by dishing out damage and "terrifying" enemies with persistent attacks.