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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    With all due respect, I've cleared raid content on WAR and DRK for much longer than either of you. I don't need to submit my curriculum vitae to post in here. We're also talking about role design rather than job design. Feel free to point out what competitive edge you think I would gain out of seeing these changes. If anything, I'm telling you outright that DPS offers significantly more raid value, and that I want this to change so that tanks can offer more impact.

    If you still have something of substance to offer on the discussion points at hand, by all means. The current design of tanking is poor and offers little in the way of skill expression. Progressive inflation of mitigation and sustain toolkits is trivialising encounters. The focus should be on making button presses more meaningful and more nuanced. If anyone can do it, it's not worth doing. The status quo needs to change.
    (1)

  2. #2
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    With all due respect, I've cleared raid content on WAR and DRK for much longer than either of you. I don't need to submit my curriculum vitae to post in here. We're also talking about role design rather than job design. Feel free to point out what competitive edge you think I would gain out of seeing these changes. If anything, I'm telling you outright that DPS offers significantly more raid value, and that I want this to change so that tanks can offer more impact.

    If you still have something of substance to offer on the discussion points at hand, by all means. The current design of tanking is poor and offers little in the way of skill expression. Progressive inflation of mitigation and sustain toolkits is trivialising encounters. The focus should be on making button presses more meaningful and more nuanced. If anyone can do it, it's not worth doing. The status quo needs to change.
    well you clearly never did HC/WP

    if you did, then you're have very very weird take, but why not idc

    "The current design of tanking is poor and offers little in the way of skill expression" I agree, but for both tanks/dps and healers

    "Progressive inflation of mitigation and sustain toolkits is trivialising encounters" -> you clearly never did any criterion savage or ultimates in tanks to say this, it's a fact

    "The focus should be on making button presses more meaningful and more nuanced" I agree, but it's the same for either tank-dps-healers, FF14 gameplay is "stand and let things resolve" not "adjust to what happens with your classes tools" like in wow, hopefully this will change with the 7.2+ encounters and 8.0 gameplay rework, but it will NEVER be on the same level as wow because of the shitty ff14 netcode

    Even during HW, tanks/dps/healers were far from having "skill expression", hell even in WoW there is hardly a "skill expression" cause it's not a pvp game like LoL/Tekken or Counter Strike
    (1)
    Last edited by CaedemSanguis; 09-03-2024 at 02:18 AM.