No one has debated whether it's currently too strong in AoE situations (except through whataboutisms reliant on dungeons always being dogwater), but simply whether any element of flavor of its healing-per-hit should remain. I have argued it should, since it's iconic to Warrior, but at diminished returns (directly, as per a modifier after the first enemy struck, or indirectly, as by healing for a % of damage dealt).
Scaling factors and tuning are not the same thing. Yes, Bloodwhetting is presently just slightly overtuned for all content and overperforms greatly in dungeons because its per-target scaling is so excessive, but those are separate issues. Were its initial tuning better, by nature of offering the smallest increase to max eHP of any of the on-demands, it would have room at least for some degree of unique perk or feature. It just can't be so ridiculously strong as to have a 500% bonus across an entire content type.
And yes, Holmgang shouldn't be any more than 2min shorter a CD than Hallowed, especially if Holmgang's core benefit across typical content that would benefit from an invuln of any sort is just the death prevention, not the healing spared.


Reply With Quote





