I second this.An AoE cap (ideally of 1 heal per GCD) would have a much bigger impact on dungeons than reducing potency. Bloodwhetting on dungeon W2W pulls is so overtuned half or more of its healing currently goes into overhealing anyway, so halving the potency doesn't really accomplish much in this scenario, it's just a nerf in EX+ content where it's not necessarily warranted.
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