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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by All_Nonsense View Post
    We gotta treat the the ailment, not the symptom.
    Okay, apply the same warrant to any other role.

    Let's say the game has ridiculously lenient DPS checks even in current content. Like, across the fight and average of half the Damage-Dealers could be dead and you'd still clear before enrage levels of lenient. Now, let's say, just as with WAR putting out 20-50% more sustain (its role-primary resource) than the 2nd place, one job does 20-50% more DPS than the rest of its role.

    Now, let's say you want to fix this massive gamewide shortfall by making these DPS checks more strict.

    Do you tune these tightened DPS checks around median performance, median meta comp performance, median performance excepting (as an outlier) the overpowered job, or the overpowered job?

    Depending on your choice, you're left with something overtuned for all but one job, a situation that entices class stacking and then becomes undertuned in doing so (with challenge being opt-in or opt-out based on job selection, almost like a MiNE but for current content), a joke for the overpowered job, or basically impossible for all but the overpowered job, respectively.

    Warrior's outputting far more sustain than other tanks and increasing sustain requirements are not distractions from another. Balancing Warrior's sustain to a less ridiculous lead in turn better allows us to increase sustain requirements as to improve healer gameplay without banning non-Warriors from any and every raid in which one can afford a delayed Tank LB3 or toskip it completely.

    P.S. We already saw what refusing to nerf even a ~4 to 6% lead in dps over median output can do to damage requirements (rendering them the most lenient we've ever seen). Why would we think that a job having whopping 50% lead in sustain produced would be an insignificant concern in tuning sustain requirements?

    Sidenote: Warrior's lead is presently only as "small" as it is because so much goes to overhealing. Increase the sustain requirements, and the reduced overhealing will, unless taking heal checks from 2 straight to 11, be worth more than their difference in %DR.

    Tl;dr: You're asking to treat a burn when the man is still on fire and pretending that any concern with said fire is a distraction detrimental to the person's health. Putting out the flame is not sufficient in itself, but it is a necessary first step. Bringing Warrior sustain nearer to balance allows us to then talk about increasing sustain requirements without a Narnia-sized range between those targeted portions of GCDs required, etc., as seen with a Warrior vs. what's seen with non-Warriors.

    That in turn allows us to theorize interactions, direct or indirect, between healing and offensive kit, to contextualize what kind of offensive space we can work with, and how much synergy in cognitive load might exist between GCD attacks and GCD heals.
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    Last edited by Shurrikhan; 08-22-2024 at 02:36 PM.