Why is tank sustain not considered a root cause of healer dissatisfaction
Healer satisfaction can be broadly split into two categories- satisfaction with the healing aspect and satisfaction with everything else (support, damage, self utility such as movement etc)
The problem of cratering healing satisfaction is primarily caused by two things- lack of damage and incredibly high tank sustain that renders healers healing near useless in anything below extremes
You can’t really tanks aren’t the problem; healers are your way out of the fact that there is functionally no way to make casual and mechanic heavy damage light high end content fun on a healer from the healing perspective with the current tank sustain. You might be able to improve the damage/utility side somewhat by just sacrificing the healers healing fun by giving it to the tanks and turning the healer into a support caster but that isn’t fixing the core of the healers problems



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