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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They really have a few avenues they could go down with the cards

    1) revert to a slower version of ShB AST where all cards are DPS but it’s RNG which card you get and each card biases a particular role so you have to consider if you want to give a card to that role or redraw it for a different role

    2) keep a similar system to now but cut out non card heals that do equivalent things, like if you want spire to be a shield you need to reduce how much we use CI

    3) make cards non healing and non damage- ie pure utility

    Right now the current card system suffers from being a watered down ShB system shoved full of pointless heal bloat that just mimics the healing we already have too many charges of
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Right now the current card system suffers from being a watered down ShB system shoved full of pointless heal bloat that just mimics the healing we already have too many charges of
    This is my main issue with DT AST, every new card effect bar maybe one is something we already have 2 or more buttons to accomplish, except the cards are just worse versions of them that require way too much preplanning for them to be of any use other than as fire and forget mitigation.

    At least in EW, the cards felt like you were being useful beyond healing.
    (3)