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  1. #51
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I find the average matches far more more enjoyable lately. I rarely see people say "it's just frontlines" anymore, and most players seem to at least try. I also seen more and more people trying to coordinate teams, and being able to read the situation. I've also seen teams go for the 2 against 1 (and against the team winning not the one loosing), which a 3 party system is designed for, which never happened in the past. It's not perfect, and you still get run where you want to bash your head in a wall, but when I compare it to a year or 6 month ago, it's definitely better. Maybe I'm just lucky, maybe the state of the game make it so the worst players are not ther anymore, idk, but I really feel like frontline have been in a better place lately.
    (0)
    Last edited by CNitsah; 09-16-2024 at 02:10 AM.

  2. #52
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    48
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    The quality of play was decent before the tomestone event pre-expansion launch and it has gone downhill since. It should go up towards the middle of the expansion when people are done levelling.
    (0)

  3. 09-19-2024 07:34 PM

  4. #53
    Player
    Sheldinn's Avatar
    Join Date
    Apr 2017
    Posts
    24
    Character
    Sheiban Dalamiq
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jorthak View Post
    I would recommend the removal of ... the use of the chat in any capacity while participating in Frontlines
    Would love this but more because I'm so so so tired of people crying about premades and bots and such when we even start to lose a little bit.

    But in all seriousness,

    I think the real problem with premades and FL right now is the Drk pull. It rewards high coordination far too much IMO. It should have a cap of being able to pull 5 players. That way coordination can still be rewarded (and it wouldnt change balance of CC) but it wouldn't make it so 1 player and a countdown macro have the potential to control the entire flow of a match.
    (2)

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