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  1. #1
    Player
    AdamuKun322's Avatar
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    Aug 2013
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    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Earlier in the thread a replier asked what over-coordination means in Frontlines PvP.

    Over-Coordination in Frontlines PvP from what I've observed while doing it is when you recognize one full 24 player alliance gang up on another group and basically the Commander whose usually a Dark Knight pulls in around 5-10 people with their ability and then it gets followed up by the other Dark Knights in the groups followed by a Quietus timed correctly. This then over coordinates with your ranged LB and wipes out an entire team before they get a chance at doing anything. It doesn't create a fun environment and it is recognized when you notice one alliance consistently in the lead. You can then see it by pulling up the results page and sorting by most assists.

    There is also the case that sometimes, there are some really solid, good PvPers in Frontlines that usually wind up on the same alliance consistently.
    (1)

  2. #2
    Player
    Silaryn's Avatar
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    Jul 2024
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    Character
    Silaryn Malaguld
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AdamuKun322 View Post
    Earlier in the thread a replier asked what over-coordination means in Frontlines PvP.

    Over-Coordination in Frontlines PvP from what I've observed while doing it is when you recognize one full 24 player alliance gang up on another group and basically the Commander whose usually a Dark Knight pulls in around 5-10 people with their ability and then it gets followed up by the other Dark Knights in the groups followed by a Quietus timed correctly. This then over coordinates with your ranged LB and wipes out an entire team before they get a chance at doing anything. It doesn't create a fun environment and it is recognized when you notice one alliance consistently in the lead. You can then see it by pulling up the results page and sorting by most assists.

    There is also the case that sometimes, there are some really solid, good PvPers in Frontlines that usually wind up on the same alliance consistently.
    In your opinion, what is an appropriate level of coordination? Your example, to me, sounds like a normal level (we can even argue a minimal level) of coordination. You described a team working together to win a fight.

    In my opinion, something is only over-coordination when it hurts your team's chances of winning.
    (3)

  3. #3
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Silaryn View Post
    In your opinion, what is an appropriate level of coordination? Your example, to me, sounds like a normal level (we can even argue a minimal level) of coordination. You described a team working together to win a fight.

    In my opinion, something is only over-coordination when it hurts your team's chances of winning.
    Isn't the issue primarily one of whether the current job skills produce a required level of coordination for max win-rate that is healthy/enjoyable? If you take the approach that win-rate is everything, you form a premade with a meta stack and coordinate. Those who do just that mostly conclude this highly-coordinated approach is jolly good, whereas the rest of us mostly find it tedious.
    (0)

  4. #4
    Player
    Silaryn's Avatar
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    Jul 2024
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    Character
    Silaryn Malaguld
    World
    Goblin
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    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    Isn't the issue primarily one of whether the current job skills produce a required level of coordination for max win-rate that is healthy/enjoyable?
    This thread was supposed to be bait. The OP of this thread put "over coordination" in the title to bait people into clicking on it. Nobody is going, "oh no, my team is working together too well". I responded to the person I did because I think they are being genuine but who knows, maybe their Fisher is a higher level than OP's and I took the bait. They were talking about jobs working together and the thread title claims to be about coordination so that's what I focused on. "Do these skills when comboed together make the game fun?" is a different question than "Are people working together too much?".

    Quote Originally Posted by Mawlzy View Post
    If you take the approach that win-rate is everything, you form a premade with a meta stack and coordinate. Those who do just that mostly conclude this highly-coordinated approach is jolly good, whereas the rest of us mostly find it tedious.
    If too much coordination is bad then I would ask you the same question I asked the person I responded to: what is an appropriate level of coordination? Let's assume anything a premade can do, solo q-ers working together can do as well.

    Quote Originally Posted by Histrio View Post
    Over coordination is when both alliances are ganging up to one alliance(usually with the lowest point), and pointing that out will get you kicked out! It happened to me.
    Pinching another team is normal. Ideally it should be 2nd place and 3rd place pinching 1st place but any team can be a victim of it. It is definitely frustrating when you're in 3rd place and it happens to you but there are many reasons that it can occur. Sometimes it's coordinated, like 2nd place needs to farm 3rd place for BH before they can fight 1st place. Sometimes it happens because 2nd place is either colorblind or can't read a scoreboard to save their lives (no coordination). Doesn't make it suck any less though.
    (1)

  5. #5
    Player Mawlzy's Avatar
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    Sep 2023
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    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Silaryn View Post

    If too much coordination is bad then I would ask you the same question I asked the person I responded to: what is an appropriate level of coordination? Let's assume anything a premade can do, solo q-ers working together can do as well.
    Your assumption is nonsense, obviously, but setting that aside...

    There's nothing wrong with team coordination. The problems arise from the current emphasis on burst and LB coordination and the fact that players in their first match are pitted against players in their 10,000th, the latter typically stalking the field in a highly-effective premade. Add to that your lead DRK dropping a waymarker, and the whole exercise -- even when done "well" in the context of this playstyle -- involves everyone running after the waymarker in a deathball.

    That is highly coordinated, and very boring.

    Any team PvP mode requires coordination. Unfortunately, the current job skillsets reduce that coordination to a self-appointed commander barking instructions. Rather than headless chickens, this produces chickens tethered together, except on Shatter where they are lemmings.

    And before anyone leaps in with "but there are far more interesting strategies on JP..." Sure, no doubt. On NA where half the team is only there for XP, such strategies will never emerge.

    tl;dr I agree with your definition of over-coordination within a team being something that hurts the team's chances of winning, although I can't think of an example of how that would happen. My gripe is with the nature of the coordination that arises in the current meta.
    (0)
    Last edited by Mawlzy; 09-04-2024 at 11:13 AM. Reason: tl;dr

  6. #6
    Player
    Sinstrel's Avatar
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    Nov 2019
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    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    What is it about the organization of a pre-made that can't be organized by a commander? Genuine question here. I suppose one could argue voice chat but, having 4-8 people in a discord call becomes more chaotic than organized in my experience.

    If it's just one person calling the shots in a voice call... isn't that just the same as using markers and sound effects in-game?
    (0)
    Last edited by Sinstrel; 09-04-2024 at 12:11 PM.

  7. #7
    Player LibitIncarne's Avatar
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    Jul 2024
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    355
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sinstrel View Post
    What is it about the organization of a pre-made that can't be organized by a commander? Genuine question here. I suppose one could argue voice chat but, having 4-8 people in a discord call becomes more chaotic than organized in my experience.
    All 4 people have functional braincells and are here to win the game rather than wait for the other 23 people to go do it for them.
    (3)

  8. #8
    Player Mawlzy's Avatar
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    Sep 2023
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    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinstrel View Post
    What is it about the organization of a pre-made that can't be organized by a commander? Genuine question here. I suppose one could argue voice chat but, having 4-8 people in a discord call becomes more chaotic than organized in my experience.

    If it's just one person calling the shots in a voice call... isn't that just the same as using markers and sound effects in-game?
    I'd suggest part of it is simply practice. Some of these premades are effectively statics. They play together a lot, develop a common cadence, understand the strategy they will employ, and stack in a specific way. I guess it's possible you occasionally queue in and find 3 players you know well on your team, and you switch jobs to create a pseudo-premade, but if that happens more than 1 match in a 100 I'd be surprised.

    As to voice, again it's familiarity with using it in a static. And anything that frees up your fingers is powerful IMO. Moreover, on Aether we're now seeing "silent premades" who coordinate burst via voice and don't even bother to involve their "team-mates" at all. No shotcalls, just the four of them moving in harmony.

    The efficacy is also revealed by commanders following the Olivia model who play as DRK shotcaller in a premade. If commanding solo was as effective, I'd imagine more of these commanders would do it. Instead they tell us they are the only competent players on the field. Thus they have to play as a premade because they can't trust the "idiots."

    The response immediately before this one is a classic illustration of that precise point. Really nice "community," huh?
    (6)
    Last edited by Mawlzy; 09-04-2024 at 05:16 PM.

  9. #9
    Player
    gidsonBrand's Avatar
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    May 2024
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    120
    Character
    Gidson Brand
    World
    Goblin
    Main Class
    Dancer Lv 90
    It is just a lot more fun to be in VC with 2-3 groups of people doing Frontline. And I think having even 6 people on the same team, just moving in the same direction can help herd people into where they need to go.

    Kinda like starting a conga line (of death). Sure you can do it with random folks, but if your friends start one the rest of the club will join in too.
    (0)
    I do pvp stuff -- twitch.tv/gidsonBrand