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  1. #21
    Player
    Bobby66's Avatar
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    Jul 2019
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    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mawlzy View Post
    As I said, I'm not going to presume to know the mind of the OP.

    If I was going to expand their argument, however, I'd note that voice chat is a massive aid to coordination. Thus in a coordinated FL, SQEX should introduce a bespoke VC option (since a third-party tool like Discord chat currently lives in a ToS grey zone), and players would be compelled to use it or be barred from playing FL.

    Obviously I don't believe that. There must be a middle path.
    Players probably would not use it at all. WoW has a in game voice feature people really don't mic up using it. Even if they did use it would be a moderation nightmare in a game where they have removed chat from feast and cc I don't see SE ever doing this. I am shocked we still have chat options in FL.

    As others have stated discord is not a third party greyzone. Also not presuming much when someone is arguing in bath faith, at that point the intent matters little.
    (0)
    Last edited by Bobby66; 08-21-2024 at 08:04 AM.

  2. #22
    Player
    Mawlzy's Avatar
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    Sep 2023
    Posts
    2,728
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Menriq View Post
    Just going to chime in that Discord is absolutely not a ToS gray zone. It does not interact with the game in any manner.
    Okay, that makes sense. Thanks for the correction.

    Interestingly, there's one extremely successful static premade on Aether, yet none of the members use Alliance chat much. No Salted Earth alerts from the DRK. Basically no directions nor warnings. Yet they have beautifully-coordinated bursts. It really shows just how powerful 4-person coordination is in winning FL matches, and also illustrates how irrelevant their 20 "teammates" can be.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  3. #23
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
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    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Bring back 8v8v8.
    (6)

  4. #24
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Earlier in the thread a replier asked what over-coordination means in Frontlines PvP.

    Over-Coordination in Frontlines PvP from what I've observed while doing it is when you recognize one full 24 player alliance gang up on another group and basically the Commander whose usually a Dark Knight pulls in around 5-10 people with their ability and then it gets followed up by the other Dark Knights in the groups followed by a Quietus timed correctly. This then over coordinates with your ranged LB and wipes out an entire team before they get a chance at doing anything. It doesn't create a fun environment and it is recognized when you notice one alliance consistently in the lead. You can then see it by pulling up the results page and sorting by most assists.

    There is also the case that sometimes, there are some really solid, good PvPers in Frontlines that usually wind up on the same alliance consistently.
    (1)

  5. #25
    Player
    Silaryn's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Silaryn Malaguld
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AdamuKun322 View Post
    Earlier in the thread a replier asked what over-coordination means in Frontlines PvP.

    Over-Coordination in Frontlines PvP from what I've observed while doing it is when you recognize one full 24 player alliance gang up on another group and basically the Commander whose usually a Dark Knight pulls in around 5-10 people with their ability and then it gets followed up by the other Dark Knights in the groups followed by a Quietus timed correctly. This then over coordinates with your ranged LB and wipes out an entire team before they get a chance at doing anything. It doesn't create a fun environment and it is recognized when you notice one alliance consistently in the lead. You can then see it by pulling up the results page and sorting by most assists.

    There is also the case that sometimes, there are some really solid, good PvPers in Frontlines that usually wind up on the same alliance consistently.
    In your opinion, what is an appropriate level of coordination? Your example, to me, sounds like a normal level (we can even argue a minimal level) of coordination. You described a team working together to win a fight.

    In my opinion, something is only over-coordination when it hurts your team's chances of winning.
    (3)

  6. #26
    Player
    Mawlzy's Avatar
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    Sep 2023
    Posts
    2,728
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Silaryn View Post
    In your opinion, what is an appropriate level of coordination? Your example, to me, sounds like a normal level (we can even argue a minimal level) of coordination. You described a team working together to win a fight.

    In my opinion, something is only over-coordination when it hurts your team's chances of winning.
    Isn't the issue primarily one of whether the current job skills produce a required level of coordination for max win-rate that is healthy/enjoyable? If you take the approach that win-rate is everything, you form a premade with a meta stack and coordinate. Those who do just that mostly conclude this highly-coordinated approach is jolly good, whereas the rest of us mostly find it tedious.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  7. #27
    Player
    Histrio's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Solus Histrio
    World
    Atomos
    Main Class
    Black Mage Lv 90
    Over coordination is when both alliances are ganging up to one alliance(usually with the lowest point), and pointing that out will get you kicked out! It happened to me.

    Queud 3x to sealed rock, our alliance ended up last with points far from winning, but somehow, both alliances targeting us up to our base. So on my third queu and noticed the M.O., I pointed it out in alliance chat. Someone took over and lead, other alliance started attacking the other one, and then I got dismissed.
    (1)

  8. #28
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
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    2,728
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Histrio View Post
    Over coordination is when both alliances are ganging up to one alliance(usually with the lowest point), and pointing that out will get you kicked out! It happened to me.

    Queud 3x to sealed rock, our alliance ended up last with points far from winning, but somehow, both alliances targeting us up to our base. So on my third queu and noticed the M.O., I pointed it out in alliance chat. Someone took over and lead, other alliance started attacking the other one, and then I got dismissed.
    I hope you reported the vote kick. Yet another feature certain parties like to abuse.
    (2)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  9. #29
    Player
    Silaryn's Avatar
    Join Date
    Jul 2024
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    47
    Character
    Silaryn Malaguld
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    Isn't the issue primarily one of whether the current job skills produce a required level of coordination for max win-rate that is healthy/enjoyable?
    This thread was supposed to be bait. The OP of this thread put "over coordination" in the title to bait people into clicking on it. Nobody is going, "oh no, my team is working together too well". I responded to the person I did because I think they are being genuine but who knows, maybe their Fisher is a higher level than OP's and I took the bait. They were talking about jobs working together and the thread title claims to be about coordination so that's what I focused on. "Do these skills when comboed together make the game fun?" is a different question than "Are people working together too much?".

    Quote Originally Posted by Mawlzy View Post
    If you take the approach that win-rate is everything, you form a premade with a meta stack and coordinate. Those who do just that mostly conclude this highly-coordinated approach is jolly good, whereas the rest of us mostly find it tedious.
    If too much coordination is bad then I would ask you the same question I asked the person I responded to: what is an appropriate level of coordination? Let's assume anything a premade can do, solo q-ers working together can do as well.

    Quote Originally Posted by Histrio View Post
    Over coordination is when both alliances are ganging up to one alliance(usually with the lowest point), and pointing that out will get you kicked out! It happened to me.
    Pinching another team is normal. Ideally it should be 2nd place and 3rd place pinching 1st place but any team can be a victim of it. It is definitely frustrating when you're in 3rd place and it happens to you but there are many reasons that it can occur. Sometimes it's coordinated, like 2nd place needs to farm 3rd place for BH before they can fight 1st place. Sometimes it happens because 2nd place is either colorblind or can't read a scoreboard to save their lives (no coordination). Doesn't make it suck any less though.
    (1)

  10. #30
    Player
    Mawlzy's Avatar
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    Sep 2023
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    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Silaryn View Post

    If too much coordination is bad then I would ask you the same question I asked the person I responded to: what is an appropriate level of coordination? Let's assume anything a premade can do, solo q-ers working together can do as well.
    Your assumption is nonsense, obviously, but setting that aside...

    There's nothing wrong with team coordination. The problems arise from the current emphasis on burst and LB coordination and the fact that players in their first match are pitted against players in their 10,000th, the latter typically stalking the field in a highly-effective premade. Add to that your lead DRK dropping a waymarker, and the whole exercise -- even when done "well" in the context of this playstyle -- involves everyone running after the waymarker in a deathball.

    That is highly coordinated, and very boring.

    Any team PvP mode requires coordination. Unfortunately, the current job skillsets reduce that coordination to a self-appointed commander barking instructions. Rather than headless chickens, this produces chickens tethered together, except on Shatter where they are lemmings.

    And before anyone leaps in with "but there are far more interesting strategies on JP..." Sure, no doubt. On NA where half the team is only there for XP, such strategies will never emerge.

    tl;dr I agree with your definition of over-coordination within a team being something that hurts the team's chances of winning, although I can't think of an example of how that would happen. My gripe is with the nature of the coordination that arises in the current meta.
    (0)
    Last edited by Mawlzy; 09-04-2024 at 11:13 AM. Reason: tl;dr
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

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