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  1. #14
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Commander_Justitia View Post

    So why not create an interface for commanders to use in frontline? They could make special pvp related signs on the map, get an extra font or symbols in front of their name. It could show the path to a marked node that was called out by the leader. They can be voted as commanders in the prep up time before the match starts. If people are unhappy with him, they can take away the privilege by clicking their vote off again. A minimum of 10 votes required to lead. If nobody meets the threshold, no commander. Commander can turn off themselves if they don't want to lead. They could have 50% more HP and 20% more dmg output in the area around them. Killing them would net the other team 50 points. So its a trade off, have more dmg where it matters but you risk getting killed. Maybe even give them duty actions that can be used once per game, like something like lb3s.
    Oh this is interesting. I think one reason commanders get so much push-back is that currently they impose themselves on the match. If the threshold is set as low as ten (I'd prefer 13 for a simple majority), votes from the commander's light party (if any) obviously should not count.

    If the team decides they want to be commanded, I'd also suggest GMs should have clear guidelines to penalize players sabotaging the commander's efforts. It would also give time to those who dislike the playstyle to leave.
    (2)
    Last edited by Mawlzy; 08-21-2024 at 01:51 AM.