If it is bait or not, I kinda liked 24man frontlines. They were more chill and you had more impact yourself. Though with how the PvP now is, I couldn't see anybody dying fast enough to make it work.
Players will often choose the way of least resistance and least effort to win, and that is playing DRK and be a commander who puts waymarks and calls out salted earth. It is simple and has good enough effect to turn the tide in your favor. It wouldn't be so attractive to lead this way, if DRKs ability wouldn't exist.
JP has played with commanders since eternity and you can expect almost every alliance to have one, players respect it more, they will not run around mindlessly as much. And thus they are harder to play against, even with DRK coordination, because you have coordination too. But if you just want exp and don't care about winning, then see you don't have a drk commander, players give up more easily here..
So why not create an interface for commanders to use in frontline? They could make special pvp related signs on the map, get an extra font or symbols in front of their name. It could show the path to a marked node that was called out by the leader. They can be voted as commanders in the prep up time before the match starts. If people are unhappy with him, they can take away the privilege by clicking their vote off again. A minimum of 10 votes required to lead. If nobody meets the threshold, no commander. Commander can turn off themselves if they don't want to lead. They could have 50% more HP and 20% more dmg output in the area around them. Killing them would net the other team 50 points. So its a trade off, have more dmg where it matters but you risk getting killed. Maybe even give them duty actions that can be used once per game, like something like lb3s.