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  1. #1
    Player
    Jorthak's Avatar
    Join Date
    Dec 2017
    Location
    Ul'Dah
    Posts
    16
    Character
    Talia Nightshade
    World
    Ultros
    Main Class
    Samurai Lv 100

    Frontlines over coordination Issues

    Good afternoon everyone!

    I would like to start this off with addressing that there is indeed an over coordination issue in Frontlines. This is achieved through macros that place waymarkers repeatedly on top of the "commander" as they move, macros that tell the alliance when certain abilities are coming off of cooldown, and other information to help guide all 24 players. I would like to take this time to state a few things and ask that the developers take a stance one way or the other on this matter.

    Patch 2.3 notes, Frontlines was first added to Final Fantasy XIV. Queuing with up to eight players was introduced.

    "- Entering Frontline
    Players can queue to enter Frontline campaigns alone, or in a party of up to eight players. Although there are no role restrictions when queuing as a party, all party members must be affiliated with the same Grand Company."

    I can not find the exact patch it was when they lowered the party size down to four, but i do remember it was to combat the over coordination issue Frontlines was facing at the time. I believe this happened somewhere in Stormblood - Shadowbringers. So it was pretty clear that the developers were against the idea of over coordinated efforts in Frontlines.

    Since then, there has been a complete revamp in the PVP abilities which can contribute to these current over coordinated efforts, creating a unfair advantage over the other two Frontlines teams in many scenarios.

    So where am i going with this might be the question being asked. I believe the developers should take a definitive stance on the over coordination issues, whether its acceptable, or it is not acceptable.



    - If over coordination IS acceptable in Frontlines, I would like to see the return of eight player parties, to hang out with more friends, with the potential of queuing with up to 24 players, seeing that over coordination no longer is considered an issue and becomes the acceptable norm.

    - If over coordination is NOT acceptable in Frontlines, I would recommend the removal of placing waymarkers, target markers, and the use of the chat in any capacity while participating in Frontlines, to prevent up to 24 players being directed for the over coordination efforts.



    Either way, I would welcome the change as it would be enjoyable to queue up with more friends to help even the odds, or on the other side of the spectrum, prevent players from abusing the current system to help balance the game mode a bit more, so that it is less one sided on most matches.

    Thank you for taking the time to read this thread! Have yourselves a wonderful day! Happy PVP'ing!
    (10)

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The things I could do with 8 people. As fun as that would be, that shouldn't return unless they're in custom games.
    (8)

  3. #3
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,706
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    More clarity on what this mode is supposed to be would certainly be helpful. That said, I'm not sure the only solution is to go full beans in one direction or the other. Dropping a target number on an enemy, for example, is not IMO over-coordination, simply sensible PvP play.

    I very much agree that the current system and skills that favor LB coordination and thus light parties with certain compositions creates lop-sided, thus dull, matches. But I favour 3-tier matchmaking or queue separation over eliminating all forms of coordination.
    (5)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  4. #4
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,706
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    The things I could do with 8 people. As fun as that would be, that shouldn't return unless they're in custom games.
    I think I've agreed with you three times in the last 5 days. Do I hear 16 hoofs thundering across Onsal?
    (2)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #5
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    360
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Just balance the jobs? They should be held to a higher standard and actually put effort into FL.
    (9)

  6. 08-20-2024 05:30 AM
    Reason
    wasn’t clear who i was responding to

  7. #6
    Player
    Silaryn's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Silaryn Malaguld
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jorthak View Post
    Good afternoon everyone!

    I would like to start this off with addressing that there is indeed an over coordination issue in Frontlines. This is achieved through macros that place waymarkers repeatedly on top of the "commander" as they move, macros that tell the alliance when certain abilities are coming off of cooldown, and other information to help guide all 24 players. I would like to take this time to state a few things and ask that the developers take a stance one way or the other on this matter.

    Patch 2.3 notes, Frontlines was first added to Final Fantasy XIV. Queuing with up to eight players was introduced.

    "- Entering Frontline
    Players can queue to enter Frontline campaigns alone, or in a party of up to eight players. Although there are no role restrictions when queuing as a party, all party members must be affiliated with the same Grand Company."

    I can not find the exact patch it was when they lowered the party size down to four, but i do remember it was to combat the over coordination issue Frontlines was facing at the time. I believe this happened somewhere in Stormblood - Shadowbringers. So it was pretty clear that the developers were against the idea of over coordinated efforts in Frontlines.

    Since then, there has been a complete revamp in the PVP abilities which can contribute to these current over coordinated efforts, creating a unfair advantage over the other two Frontlines teams in many scenarios.

    So where am i going with this might be the question being asked. I believe the developers should take a definitive stance on the over coordination issues, whether its acceptable, or it is not acceptable.



    - If over coordination IS acceptable in Frontlines, I would like to see the return of eight player parties, to hang out with more friends, with the potential of queuing with up to 24 players, seeing that over coordination no longer is considered an issue and becomes the acceptable norm.

    - If over coordination is NOT acceptable in Frontlines, I would recommend the removal of placing waymarkers, target markers, and the use of the chat in any capacity while participating in Frontlines, to prevent up to 24 players being directed for the over coordination efforts.



    Either way, I would welcome the change as it would be enjoyable to queue up with more friends to help even the odds, or on the other side of the spectrum, prevent players from abusing the current system to help balance the game mode a bit more, so that it is less one sided on most matches.

    Thank you for taking the time to read this thread! Have yourselves a wonderful day! Happy PVP'ing!
    This is bait.
    (10)

  8. #7
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    516
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    If we're going to be adding more restrictions please add a custom mode for all pvp modes, not just for crystal conflict, and have it to where you can queue undersized.

    If the devs truly decides to silence chat for the sake of not working together to do things efficiently it would truly be a chaotic mode. Everyone will truly be forced to rely on themselves. No chat? No directions. Possibly not a lot of help with grabbing objectives, and definitely not a lot with team fights. (Good luck healing solo) That type of gameplay in a team based match? Good luck. You need help dealing with a BH5 player? Good luck.
    You want to snatch away premades? Fine. However, what's being offered is an extreme punishment. All that's going to do is to encourage even more to treat frontlines like a PvE roulette.
    (3)

  9. #8
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mecia View Post
    Just balance the jobs? They should be held to a higher standard and actually put effort into FL.
    They could give us a universal knockback to counter draw-in effects. Lengthen purify to give you a window of immunity and add an esuna.
    Taking away some of the universal actions was a loss imo.
    (2)

  10. #9
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    How does one define over coordination exactly? Seems extremely subjective to me.
    (3)

  11. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    "If over coordination is NOT acceptable in Frontlines, I would recommend the removal of placing waymarkers, target markers, and the use of the chat in any capacity while participating in Frontlines, to prevent up to 24 players being directed for the over coordination efforts."

    I'll go with "this is bait" for 50 please.
    (7)

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