Don't worry, that is when sects return to AST to keep the balance of having the same amount of pure/barrier healers, and perhaps then we would have to select our sects before queuing so that the system can put 1 pure and 1 barrier into a party.
When they decide to add the sixth healer, we will probably lose our sects again.
転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!
2.5 years of fun is hard for me to swallow.. we used to get worst rework each expansionDon't worry, that is when sects return to AST to keep the balance of having the same amount of pure/barrier healers, and perhaps then we would have to select our sects before queuing so that the system can put 1 pure and 1 barrier into a party.
When they decide to add the sixth healer, we will probably lose our sects again.
転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!
The 'problem' never goes away. They just jump ship. That current ship is SGE.
Noct Sect is removed for absolutely no benefit but 'wooow hahahah pewpew lazoorr'-aesthetic.
Please it made potd/hoh better is such trash tier now :/
How 'bout we just disregard ANY balance change we've got over 5 years and just go back to how job balance was in Stormblood? Hell, I'd be OK with TP coming back if it meant getting rid of this awful, neutered job rotations we have right now! I'll even go further beyond and say they should absolutely make bosses' hitboxes smaller, cast times faster and let the tank have to position them. Because holy bad word, am I tired of the same old bullcrap of the bosses just dashing back to the middle of the arena and doing their super duper yuge attack that has 5 or worse, 10 second to cast raid wide because Square Enix has to let people Feint!
This game needs a LOT to recover and be interesting again and you know it, I know it, everybody knows it.
I guess a two-stance mode that is inherently different for everyone would be interesting as a baseline thing?
AST could add (weak) regens or (weak) shields to ~all their skills. To not lead to the same balance issues as before the actual effect would need to be tiiiiny though, in return the base healing is buffed I guess?
SCH gets Selene back, obvs. Now since ~all about fairies changed she needs a new role, she nukes stuff and fairy link is now a damaging effect!
SGE essentially gets Philosophia baked in, Kardia swaps between being on one target, or spreading the healing evenly to targets around the sage. Not more healing though, so like with AST, really weak effect overall.
WHM gets their beloved Cleric Stance back, but different? It augments all effects but burns extra mana for every spell cast, and its a flat amount so it's "costliest" on nukes and stuff that are usually cheap, and worst on otherwise free effects (yes, it affects everything).
AST- no-why would that sound interesting? I would much rather have skills that require some thought, rather than some next to useless effects scattered throughout. That's not the best solution to the "same balance issues as before"- you don't refer to a specific expansion, however ASTs were reworked so many times, at one point ASTs were at a real disadvantage, I'd rather not introduce that again.I guess a two-stance mode that is inherently different for everyone would be interesting as a baseline thing?
AST could add (weak) regens or (weak) shields to ~all their skills. To not lead to the same balance issues as before the actual effect would need to be tiiiiny though, in return the base healing is buffed I guess?
SCH gets Selene back, obvs. Now since ~all about fairies changed she needs a new role, she nukes stuff and fairy link is now a damaging effect!
SGE essentially gets Philosophia baked in, Kardia swaps between being on one target, or spreading the healing evenly to targets around the sage. Not more healing though, so like with AST, really weak effect overall.
WHM gets their beloved Cleric Stance back, but different? It augments all effects but burns extra mana for every spell cast, and its a flat amount so it's "costliest" on nukes and stuff that are usually cheap, and worst on otherwise free effects (yes, it affects everything).
Given SGE some "really weak effect" on what is supposed to be a DPS healer, and one which is at a disadvantage to SCH, also doesn't make sense to me. Nor do the kardia changes- that is more of a question- do you see that as being a toggle , that you would switch from single target to AOE?
I have a few questionss regarding the CS approach however as I don't play WH enough perhaps I should leave well enough alone
That’s 100% what SGE needs more of………AOE regens
At this point the balance isn’t even shield/regen it’s the age old question of “who’s SCH’s partner?” And the correct answer to that is always AST
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