I mean, we have Astral and Umbral Draw now, if they wanted to go back to a "hybrid healer", and they want to add a cyclical nature as an extra spanner in the gears, it'd be easy to make it a 60s cycle and add it to that?


I mean, we have Astral and Umbral Draw now, if they wanted to go back to a "hybrid healer", and they want to add a cyclical nature as an extra spanner in the gears, it'd be easy to make it a 60s cycle and add it to that?




Unless my memory is way off, when we had sects we didn't have any timer imposed, we just had to be out of combat. The only timers that we had were those that applied to specific skills, to which the sects were applied. I would rather have that. I definitely would not want any "you can only switch every 120 seconds". I also don't see why this has to be applied to every job, there's nothing wrong with each job have it's own particular identity.


Well the thing is, they currently have two regen and two shield healers. It'd be weird to have 1 regen, 2 shield and 1 hybrid healer. But I feel if they make it cyclical and without choice, then it can be balanced to work out regardless. And that's what it'd be, every 60 seconds it flips as we use Draw.
And to be fair, that's a lot more flexible than "only between fights" which is effectively an infinite CD from the perspective of being in a fight.
But yeah we definitely need more of a unique identity for each job.
Right now they sort-of fit into a matrix. Which isn't bad, just not very interesting. Two healers are regen-based, two are shield based, two are raw-output, two are utility. So Astro is the utility regen healer, while Sage is the output shield healer, for example.
Last edited by Carighan; 08-30-2024 at 03:55 PM. Reason: Typos >.<
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