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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I'll be honest, the last thing astrologian needs is more options. It already has the best healing kit by far. If you want sects back, thats fine but something has got to give. The job literally has a tool for every situation and Neutral Sect with sun sign is already among the strongest tools in the game as it is. Not to mention macro cosmos, one of the downsides about shield healers is that their burst HPS isn't as good as pure healers but that isn't true for noct ast because of neutral sect. noct ast could solo heal any content with barely any difficulty cause you shield anything that needed to be shielded with collective then heal up an damage with Macro, Earthly star and any other ogcds they might have.

    I'm not saying they can't have it back but if they do get it, something in their kit has got to give. White Mage only has 2 benefits over Ast, it's easier to play and faster to unlock. lets not kill the job even more than already is especially since ast got the light speed mega buff.
    (3)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  2. 01-28-2025 01:35 AM

  3. #3
    Player
    ArtaVallian's Avatar
    Join Date
    Sep 2019
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Arta Vallian
    World
    Exodus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    I'll be honest, the last thing astrologian needs is more options. It already has the best healing kit by far. If you want sects back, thats fine but something has got to give. The job literally has a tool for every situation and Neutral Sect with sun sign is already among the strongest tools in the game as it is. Not to mention macro cosmos, one of the downsides about shield healers is that their burst HPS isn't as good as pure healers but that isn't true for noct ast because of neutral sect. noct ast could solo heal any content with barely any difficulty cause you shield anything that needed to be shielded with collective then heal up an damage with Macro, Earthly star and any other ogcds they might have.

    I'm not saying they can't have it back but if they do get it, something in their kit has got to give. White Mage only has 2 benefits over Ast, it's easier to play and faster to unlock. lets not kill the job even more than already is especially since ast got the light speed mega buff.
    I'll be honest, all jobs need more options, because they're bland right now. AST and pretty much every other job. There is almost no way to distinguish them from one another. Sects was the way AST stood out, just like SCH's fairy choices and WHM's raw healing power and regen. SE needs to give back several elements they removed from jobs between ShB and now, because they haven't replaced those with anything decent.
    (4)

  4. #4
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Astro ShB almost a perfect healer job design

    I wish that we can get to switch from healing and regen to sheild and mitigation every 120 second


    I wish white mage can do that too but with mixing the elements


    Water (healing/ regen) aero (shield) stone (mitigation)

    Scholar can have that with pet switching

    Sage can switch kardia from healing to shielding too
    And switch there skills from sheild to heal

    Man we need something like that for this rigid role
    (2)
    Last edited by BabyYoda; 08-27-2024 at 07:11 PM.

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,381
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I mean, we have Astral and Umbral Draw now, if they wanted to go back to a "hybrid healer", and they want to add a cyclical nature as an extra spanner in the gears, it'd be easy to make it a 60s cycle and add it to that?
    (0)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Carighan View Post
    I mean, we have Astral and Umbral Draw now, if they wanted to go back to a "hybrid healer", and they want to add a cyclical nature as an extra spanner in the gears, it'd be easy to make it a 60s cycle and add it to that?
    Unless my memory is way off, when we had sects we didn't have any timer imposed, we just had to be out of combat. The only timers that we had were those that applied to specific skills, to which the sects were applied. I would rather have that. I definitely would not want any "you can only switch every 120 seconds". I also don't see why this has to be applied to every job, there's nothing wrong with each job have it's own particular identity.
    (1)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,381
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Well the thing is, they currently have two regen and two shield healers. It'd be weird to have 1 regen, 2 shield and 1 hybrid healer. But I feel if they make it cyclical and without choice, then it can be balanced to work out regardless. And that's what it'd be, every 60 seconds it flips as we use Draw.

    And to be fair, that's a lot more flexible than "only between fights" which is effectively an infinite CD from the perspective of being in a fight.

    But yeah we definitely need more of a unique identity for each job.

    Right now they sort-of fit into a matrix. Which isn't bad, just not very interesting. Two healers are regen-based, two are shield based, two are raw-output, two are utility. So Astro is the utility regen healer, while Sage is the output shield healer, for example.
    (0)
    Last edited by Carighan; 08-30-2024 at 03:55 PM. Reason: Typos >.<

  8. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    That "weirdness" is due to Square's own making. If we're discussing bring back sect's then that's what I want, I never asked for the "pure/barrier" split. If it had been a better design, by all means, maintain it, however I don't see that it enhanced healer design. It's also a very poorly defined matrix.

    I would say that it should be allowed to be used even in combat. We could debate upon the length of the CD, make it a very short one (5 seconds for example) or a toggle like the current tank stances so it can't easily be accidently flipped. As I wouldn't tie it to cards I don't see the necessity nor the dependancy. I don't see how that it should be impossible to balance, skills still have CDs, somehow I've been in other games that had jobs with skills that I could with toggle on or off that would affect other skills, and the game designers were able to balance that job.
    (2)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    nobody asked for the regen/barrier split. CBU3 decided that because they wanted to feed us a slop job withs sage considering its just a reskin of SCH but easier.
    (2)

  10. #10
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,040
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ramiee View Post
    nobody asked for the regen/barrier split. CBU3 decided that because they wanted to feed us a slop job withs sage considering its just a reskin of SCH but easier.
    I can't wait to how they will try to justify this split when they add a fifth healer one day because then there will have to be 3 of one type.
    (0)

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