Quote Originally Posted by Alice_Rivers View Post
I do think it's reasonable to expect melee to be able to maintain 90% or more uptime but in savage it shouldn't necessarily be easy to do or even obvious where to position to do so. That should be part of the job difficulty.
I wonder how that situation would change if they kept the melee uptime as it is today, but transfered a big portion of their melee combo potencies to the successful positional hits. This way you're still on the boss, but now there's this layer of difficulty that is in fact a movement constraint too.