You know that's actually a cool sounding idea - Have multi-level arenas with different mechanics for each level, sort of like one of the Omega raids back in SB.
To chime in on this, I really liked the Ultima, I think, was its name from Orbonne. The one where you start in a big rectangular area that then becomes a maze and then a small flat cicle and then back to the open area. I like fights like that.
But that's kinda towing the line that Stormblood had good content, which to me at least it did.
Stormblood definitely had better content than EW, I still think in terms of dungeon enemies and bosses it was a step down from what came before but yeah, it was still more than just dodging aoes which is good for all that bar is low.To chime in on this, I really liked the Ultima, I think, was its name from Orbonne. The one where you start in a big rectangular area that then becomes a maze and then a small flat cicle and then back to the open area. I like fights like that.
But that's kinda towing the line that Stormblood had good content, which to me at least it did.
Eureka by itself puts Stormblood patch content in A tier list. I think it's generally considered a weak baseline expansion, but great patch content, story included. Also needless to say that Heavens on High was more refreshing after PotD than Eureka Orthos being HoH's successor.
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