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  1. #1
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    631
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Man, I wonder if the next tier will have fights that take place on a flat circular or square arena, maybe they will even feel daring and make it rectangular.

    Jokes aside, I think for regular content like dungeons and story trials, the pace of the fights is drastically improved from Endwalker, where it felt like there were long periods where the boss does absolutely nothing and just waits for death until the remember "oh yeah, mechanics" and teleports to perform it. In Dawntrail, there is less time where the boss just sits there and does nothing, which is nice, the mechanics themselves also have a bit more teeth to em, often resolving much quicker and being a bit more punishing, which is a nice change from EW as a whole.

    I don't Savage raid anymore, so I will refrain from making comments about that, but in general, the first tier is always the easiest, usually so new/returning players get a feel for any job changes, 2nd and 3rd tiers are usually given a bit more oomph.
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  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    558
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tizzy_Tormentor View Post
    Man, I wonder if the next tier will have fights that take place on a flat circular or square arena, maybe they will even feel daring and make it rectangular.
    You know that's actually a cool sounding idea - Have multi-level arenas with different mechanics for each level, sort of like one of the Omega raids back in SB.
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  3. #3
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    You know that's actually a cool sounding idea - Have multi-level arenas with different mechanics for each level, sort of like one of the Omega raids back in SB.
    To chime in on this, I really liked the Ultima, I think, was its name from Orbonne. The one where you start in a big rectangular area that then becomes a maze and then a small flat cicle and then back to the open area. I like fights like that.

    But that's kinda towing the line that Stormblood had good content, which to me at least it did.
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  4. #4
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    558
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ardeth View Post
    To chime in on this, I really liked the Ultima, I think, was its name from Orbonne. The one where you start in a big rectangular area that then becomes a maze and then a small flat cicle and then back to the open area. I like fights like that.

    But that's kinda towing the line that Stormblood had good content, which to me at least it did.
    Stormblood definitely had better content than EW, I still think in terms of dungeon enemies and bosses it was a step down from what came before but yeah, it was still more than just dodging aoes which is good for all that bar is low.
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  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    Stormblood definitely had better content than EW, I still think in terms of dungeon enemies and bosses it was a step down from what came before but yeah, it was still more than just dodging aoes which is good for all that bar is low.
    Eureka by itself puts Stormblood patch content in A tier list. I think it's generally considered a weak baseline expansion, but great patch content, story included. Also needless to say that Heavens on High was more refreshing after PotD than Eureka Orthos being HoH's successor.
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