Quote Originally Posted by Jeeqbit View Post
I'm aware they were talking about making the fights more creative and exciting. What I was saying is that this did start with 7.0, because Yoshi-P said so and mentioned the expert dungeons and the raids as examples.

Whether people actually agree they are different or more exciting is up to them, but the expert dungeons do feel different than what they would have done in Endwalker with that ghost fight, the enemies that run at you constantly, the maze mechanic and there being an actual prospect of failure if you get sleepy against mechanics and don't constantly observe your surroundings.

I won't speak for savage but the normal modes seem different from what they've done for a while as well due to the smaller hitboxes and once again making it faster-paced. Could you imagine P11 or E11 having M2's heart mechanic and having to dodge all that stuff?

But for as exciting as all these are, perhaps they too become something you yawn at once you get used to them and they start to feel "easier". So I made the point for consideration that the first tier is easier in general and that they may step it up more when more "difficulty" is allowed later in the expansion.
I doubt it. This level of difficulty matches heavensward and stormblood. FFXIV's long term issue's the lack of punishment and stack of debuffs not beign steep enough. Combine that with no rng and the fights could be done just based on sound while watching youtube. Fortunately I'm seeing actual rng now with Dawntrail content. It's been a huge improvement.