we're talking about difficulty because it's a risk to implement new mechanics they're not used to, it can either result as being too hard or too easyExactly. I see a lot of people here mentioning "difficulty" and it's defnitely not the point: they could've made the first tier easier while implementing a new model of encounter design.
I personally think it doesn't make a lot of sense to start the expansion in one note and suddenly near halfway through (when .2 comes) they completely change something as big as High End encounter design. That just seems off putting to say the least, because if it would scare people in the .1, why it wouldn't scare the same people if we get that in .2?
And I'm still having enjoyment in the game despite everything, but I'll probably take a break until 8.0 if the encounter design doesn't change much in 7.2. Again, not because I think the stuff we have now is poorly made, on the contrary, but I'd defnitely need a 'palate cleanser' from their formula.
and my guess is they didn't want the first tier to be harder or easier, so they didn't implement those new kind of mech
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