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  1. #21
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,507
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ovIm View Post
    Because, at least for Viper, Square Enix obviously had pretty much no confidence in their product. It was reworked not even a week after release.
    As for Monk, I cannot say. Guess the 4 people that work on classes are either overworked, creatively bankrupt, sick of the 120s mold, or any combination of those.
    To be fair I don’t blame them for VPR

    Actually what is the classes identity?- gotta go fast?

    We aren’t playing sonic here
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #22
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    730
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    To be fair I don’t blame them for VPR

    Actually what is the classes identity?- gotta go fast?

    We aren’t playing sonic here
    But the speed of the class is something that is fun. We have so many classes with a higher GCD, Viper feels like a breath of fresh air. Its fine if the classes GCD speed distinguishes itself already.
    Also, thematically, zigzagging around the enemy like a snake, applying poisons to wither down enemies. Gameplay wise, upkeep your buffs and a debuff and plan ahead as to when to use what.

    I very much blame them for what they did to Viper, though. The class barely had a month for people to learn and get used to it before it became neutered, despite Yoshi-P's understanding that oversimplification of existing classes are a net negative, in an interview months ago.
    (9)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #23
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    692
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Well, I don't know... ever since SB at least, Savage 1-4 has always felt like a breeze compared to 5 - 8. At the very least the spike in difficulty between O1S/E1S/P1S was very significant against O5S/E5S/P5S. Although I always found 6 and 7 to be pretty chill. We'll have to see if the second tier is more savage than this savage.
    (0)

  4. #24
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,234
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    didnt he say it wont come in 7.0 but 7.2 because that decision was made not too long ago and they cant include it in 7.0. and he apologized in advance it might be more difficult than intended because they have less practise with the stuff to come

    which led to some people believing it gets more difficult
    (0)
    Last edited by Asari5; 08-19-2024 at 06:42 PM.

  5. #25
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    Wait, what? For sure I missed that part, then.

    But that's so odd... why wait until nearly halfway through the expansion cycle to introduce this kind of thing?
    first tier, they cant take too many risks
    (0)

  6. #26
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volgia View Post
    Well, I don't know... ever since SB at least, Savage 1-4 has always felt like a breeze compared to 5 - 8. At the very least the spike in difficulty between O1S/E1S/P1S was very significant against O5S/E5S/P5S. Although I always found 6 and 7 to be pretty chill. We'll have to see if the second tier is more savage than this savage.
    first tier is always way easier than 2nd/3rd tier, since 4.0
    (0)

  7. #27
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    didnt he say it wont come in 7.0 but 7.2 because that decision was made not too long ago and they cant include it in 7.0. and he apologized in advance it might be more difficult than intended because they have less practise with the stuff to come

    which led to some people believing it gets more difficult
    yeah, they want to introduce "wow style mechanics" so I think they will wait for ultimates/2nd/3rd tier and criterions to implement it

    they cant risk a first tier to be too hard, but a 2nd/3rd tier being too hard it's less of a trouble, and with ultimates/criterion savages they can go crazy with the wow style mechanics
    (0)

  8. #28
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,169
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Hasn't even cleared half of the tier
    feels the need to criticize it
    lmao

    Do you know what game you're playing? Never expect a deviation from the norm.
    I'm on the final line to clear (sabbaths) and I hold the exact same view as the OP. I'd rate those raids within the "pretty good category", but the very good category of the same old model and gimmicks. It's still chokefull of spread/pair/light parties mechanics, clones, chariot/dynamo, etc. The raid quality is good, but it's the model that's getting incredibly stale, and considering they promised new surprises and a willingness to work on making encounters creative again, then so far, I think they failed pretty hard, and i'll change my opinion the day they have actually something to show for it.

    Quote Originally Posted by Boblawblah View Post
    I dont know how many times people need to say it, but play a game for what it is NOW, not for what the dev says it will be in the future. If you're not enjoying it, why are you playing?
    No need to get into strawmen either. Nobody here and especially not the OP has said that they have stopped enjoying the game.

    Quote Originally Posted by Jeeqbit View Post
    The new encounter design includes the current savage fights, but there is some context:

    The first tier is always intentionally easier to account for people adjusting to job changes, new rotations and new players. Then they make it tougher as people are used to the new expansion's gimmicks.
    People asked for encounters to get less homogenized, like jobs, and the devs have promised that they were working this expansion on making the encounters more creative. So far, they're not a lot, that's what the OP has been saying. Nobody talked about difficulty. Nobody is contesting that the first tier is always easier. We weren't promised more difficult fights, we were promised more creative and unique fights.

    But honestly when compared to another one of Yoshi's recent declaration on how "they're quite happy with their current model" right now, I think we're just expecting them to change the game model when they're not willing to. So I'm not holding my breath for anything actually pleasing our crowd here.
    (4)
    Last edited by Valence; 08-19-2024 at 08:55 PM.

  9. #29
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,333
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post
    I'm on the final line to clear (sabbaths) and I hold the exact same view as the OP. I'd rate those raids within the "pretty good category", but the very good category of the same old model and gimmicks. It's still chokefull of spread/pair/light parties mechanics, clones, chariot/dynamo, etc. The raid quality is good, but it's the model that's getting incredibly stale, and considering they promised new surprises and a willingness to work on making encounters creative again, then so far, I think they failed pretty hard, and i'll change my opinion the day they have actually something to show for it.



    No need to get into strawmen either. Nobody here and especially not the OP has said that they have stopped enjoying the game.



    People asked for encounters to get less homogenized, like jobs, and the devs have promised that they were working this expansion on making the encounters more creative. So far, they're not a lot, that's what the OP has been saying. Nobody talked about difficulty. Nobody is contesting that the first tier is always easier. We weren't promised more difficult fights, we were promised more creative and unique fights.

    But honestly when compared to another one of Yoshi's recent declaration on how "they're quite happy with their current model" right now, I think we're just expecting them to change the game model when they're not willing to. So I'm not holding my breath for anything actually pleasing our crowd here.
    Exactly. I see a lot of people here mentioning "difficulty" and it's defnitely not the point: they could've made the first tier easier while implementing a new model of encounter design.

    I personally think it doesn't make a lot of sense to start the expansion in one note and suddenly near halfway through (when .2 comes) they completely change something as big as High End encounter design. That just seems off putting to say the least, because if it would scare people in the .1, why it wouldn't scare the same people if we get that in .2?

    And I'm still having enjoyment in the game despite everything, but I'll probably take a break until 8.0 if the encounter design doesn't change much in 7.2. Again, not because I think the stuff we have now is poorly made, on the contrary, but I'd defnitely need a 'palate cleanser' from their formula.
    (2)

  10. #30
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    Exactly. I see a lot of people here mentioning "difficulty" and it's defnitely not the point: they could've made the first tier easier while implementing a new model of encounter design.

    I personally think it doesn't make a lot of sense to start the expansion in one note and suddenly near halfway through (when .2 comes) they completely change something as big as High End encounter design. That just seems off putting to say the least, because if it would scare people in the .1, why it wouldn't scare the same people if we get that in .2?

    And I'm still having enjoyment in the game despite everything, but I'll probably take a break until 8.0 if the encounter design doesn't change much in 7.2. Again, not because I think the stuff we have now is poorly made, on the contrary, but I'd defnitely need a 'palate cleanser' from their formula.
    we're talking about difficulty because it's a risk to implement new mechanics they're not used to, it can either result as being too hard or too easy

    and my guess is they didn't want the first tier to be harder or easier, so they didn't implement those new kind of mech
    (1)

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