Because, at least for Viper, Square Enix obviously had pretty much no confidence in their product. It was reworked not even a week after release.
As for Monk, I cannot say. Guess the 4 people that work on classes are either overworked, creatively bankrupt, sick of the 120s mold, or any combination of those.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
To be fair I don’t blame them for VPRBecause, at least for Viper, Square Enix obviously had pretty much no confidence in their product. It was reworked not even a week after release.
As for Monk, I cannot say. Guess the 4 people that work on classes are either overworked, creatively bankrupt, sick of the 120s mold, or any combination of those.
Actually what is the classes identity?- gotta go fast?
We aren’t playing sonic here
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
But the speed of the class is something that is fun. We have so many classes with a higher GCD, Viper feels like a breath of fresh air. Its fine if the classes GCD speed distinguishes itself already.
Also, thematically, zigzagging around the enemy like a snake, applying poisons to wither down enemies. Gameplay wise, upkeep your buffs and a debuff and plan ahead as to when to use what.
I very much blame them for what they did to Viper, though. The class barely had a month for people to learn and get used to it before it became neutered, despite Yoshi-P's understanding that oversimplification of existing classes are a net negative, in an interview months ago.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
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