Quote Originally Posted by Raikai View Post
Edit: Just a disclaimer since this is not in the thread title, but this is about Savage fights in case it's not clear

I'm a Party Finder raider (for logistic reasons), and as I'm slowly going through the new Arcadion fights, almost done with M2S clear, I can't help but feel a bit... disappointed?

Not to the fights themselves! They are well made, I don't take that away, but they are literally more of their 'safe formula' of symmetrical cleaves, mirrored, clockspot based mechanics, or events that are either X > Y or Y > X. Many elements are just things we already know but slightly dressed up. We still need 4 melees and 4 ranged units to resolve mechanics perfectly.

I did take a peek on M3S and M4S guides and it didn't really change what I think either. As I cleared this week's worth of M1S I kept thinking to myself how interesting would be if the Black Cat's clones were actual priority adds to micromanage instead of just animations?

The reason why I feel disappointed is because, based on the key notes, I thought we'd see an actual shake up on that formula, maybe taking more risks more out-of-the-box elements, or even paving the way for new types of job utilities to debut in the future.

I wonder if I got that feel totally wrong or delusional from the Fanfest? But if not, based on the extent of what we got, I kinda fear for the "job identity focus" in 8.0.
M2S is the least FF14 feeling fight we've had even. In fact it feels like it's straight out of WoW. What game are you playing?