To be fair I don’t blame them for VPRBecause, at least for Viper, Square Enix obviously had pretty much no confidence in their product. It was reworked not even a week after release.
As for Monk, I cannot say. Guess the 4 people that work on classes are either overworked, creatively bankrupt, sick of the 120s mold, or any combination of those.
Actually what is the classes identity?- gotta go fast?
We aren’t playing sonic here
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
But the speed of the class is something that is fun. We have so many classes with a higher GCD, Viper feels like a breath of fresh air. Its fine if the classes GCD speed distinguishes itself already.
Also, thematically, zigzagging around the enemy like a snake, applying poisons to wither down enemies. Gameplay wise, upkeep your buffs and a debuff and plan ahead as to when to use what.
I very much blame them for what they did to Viper, though. The class barely had a month for people to learn and get used to it before it became neutered, despite Yoshi-P's understanding that oversimplification of existing classes are a net negative, in an interview months ago.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Well, I don't know... ever since SB at least, Savage 1-4 has always felt like a breeze compared to 5 - 8. At the very least the spike in difficulty between O1S/E1S/P1S was very significant against O5S/E5S/P5S. Although I always found 6 and 7 to be pretty chill. We'll have to see if the second tier is more savage than this savage.
didnt he say it wont come in 7.0 but 7.2 because that decision was made not too long ago and they cant include it in 7.0. and he apologized in advance it might be more difficult than intended because they have less practise with the stuff to come
which led to some people believing it gets more difficult
Last edited by Asari5; 08-19-2024 at 06:42 PM.
first tier is always way easier than 2nd/3rd tier, since 4.0Well, I don't know... ever since SB at least, Savage 1-4 has always felt like a breeze compared to 5 - 8. At the very least the spike in difficulty between O1S/E1S/P1S was very significant against O5S/E5S/P5S. Although I always found 6 and 7 to be pretty chill. We'll have to see if the second tier is more savage than this savage.
yeah, they want to introduce "wow style mechanics" so I think they will wait for ultimates/2nd/3rd tier and criterions to implement itdidnt he say it wont come in 7.0 but 7.2 because that decision was made not too long ago and they cant include it in 7.0. and he apologized in advance it might be more difficult than intended because they have less practise with the stuff to come
which led to some people believing it gets more difficult
they cant risk a first tier to be too hard, but a 2nd/3rd tier being too hard it's less of a trouble, and with ultimates/criterion savages they can go crazy with the wow style mechanics
I'm on the final line to clear (sabbaths) and I hold the exact same view as the OP. I'd rate those raids within the "pretty good category", but the very good category of the same old model and gimmicks. It's still chokefull of spread/pair/light parties mechanics, clones, chariot/dynamo, etc. The raid quality is good, but it's the model that's getting incredibly stale, and considering they promised new surprises and a willingness to work on making encounters creative again, then so far, I think they failed pretty hard, and i'll change my opinion the day they have actually something to show for it.
No need to get into strawmen either. Nobody here and especially not the OP has said that they have stopped enjoying the game.
People asked for encounters to get less homogenized, like jobs, and the devs have promised that they were working this expansion on making the encounters more creative. So far, they're not a lot, that's what the OP has been saying. Nobody talked about difficulty. Nobody is contesting that the first tier is always easier. We weren't promised more difficult fights, we were promised more creative and unique fights.The new encounter design includes the current savage fights, but there is some context:
The first tier is always intentionally easier to account for people adjusting to job changes, new rotations and new players. Then they make it tougher as people are used to the new expansion's gimmicks.
But honestly when compared to another one of Yoshi's recent declaration on how "they're quite happy with their current model" right now, I think we're just expecting them to change the game model when they're not willing to. So I'm not holding my breath for anything actually pleasing our crowd here.
Last edited by Valence; 08-19-2024 at 08:55 PM.
Exactly. I see a lot of people here mentioning "difficulty" and it's defnitely not the point: they could've made the first tier easier while implementing a new model of encounter design.I'm on the final line to clear (sabbaths) and I hold the exact same view as the OP. I'd rate those raids within the "pretty good category", but the very good category of the same old model and gimmicks. It's still chokefull of spread/pair/light parties mechanics, clones, chariot/dynamo, etc. The raid quality is good, but it's the model that's getting incredibly stale, and considering they promised new surprises and a willingness to work on making encounters creative again, then so far, I think they failed pretty hard, and i'll change my opinion the day they have actually something to show for it.
No need to get into strawmen either. Nobody here and especially not the OP has said that they have stopped enjoying the game.
People asked for encounters to get less homogenized, like jobs, and the devs have promised that they were working this expansion on making the encounters more creative. So far, they're not a lot, that's what the OP has been saying. Nobody talked about difficulty. Nobody is contesting that the first tier is always easier. We weren't promised more difficult fights, we were promised more creative and unique fights.
But honestly when compared to another one of Yoshi's recent declaration on how "they're quite happy with their current model" right now, I think we're just expecting them to change the game model when they're not willing to. So I'm not holding my breath for anything actually pleasing our crowd here.
I personally think it doesn't make a lot of sense to start the expansion in one note and suddenly near halfway through (when .2 comes) they completely change something as big as High End encounter design. That just seems off putting to say the least, because if it would scare people in the .1, why it wouldn't scare the same people if we get that in .2?
And I'm still having enjoyment in the game despite everything, but I'll probably take a break until 8.0 if the encounter design doesn't change much in 7.2. Again, not because I think the stuff we have now is poorly made, on the contrary, but I'd defnitely need a 'palate cleanser' from their formula.
we're talking about difficulty because it's a risk to implement new mechanics they're not used to, it can either result as being too hard or too easyExactly. I see a lot of people here mentioning "difficulty" and it's defnitely not the point: they could've made the first tier easier while implementing a new model of encounter design.
I personally think it doesn't make a lot of sense to start the expansion in one note and suddenly near halfway through (when .2 comes) they completely change something as big as High End encounter design. That just seems off putting to say the least, because if it would scare people in the .1, why it wouldn't scare the same people if we get that in .2?
And I'm still having enjoyment in the game despite everything, but I'll probably take a break until 8.0 if the encounter design doesn't change much in 7.2. Again, not because I think the stuff we have now is poorly made, on the contrary, but I'd defnitely need a 'palate cleanser' from their formula.
and my guess is they didn't want the first tier to be harder or easier, so they didn't implement those new kind of mech
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