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  1. #11
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    402
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    new expansion's gimmicks.
    They legit copied p8s and p4s multiple times eksdee. Curtain call is new expansion gimmick
    (2)

  2. #12
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The general pacing of the mechanics feels better and there's a lot less "dead" periods where the boss is just sitting there auto-attacking people for several seconds before the next mechanic starts.

    They're also much more prone to auto-attacking during mechanics, too, which puts legitimate pressure on the healers to keep the MT alive at times.
    (1)

  3. #13
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    The normal mode content is a lot better but savage+ feels the same.
    (6)

  4. #14
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,294
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    7.2 sounds like cope to me and more "it'll get better next patch bro", I'll believe it when I see it and I expect nothing.
    (14)

  5. #15
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by mallleable View Post
    I don't remember which media tour interview it was, but they did kinda give some vague hints of the thought process for 'different' fights which they mentioned the possibility of using emotes to resolve a mechanic. I'm not expecting a whole lot, but we'll probably see some weird stuff like that in the future.
    That won't be new, we kinda had that back in 2.xx. Anyone remember /comfort ?

    Recently I'm lvling MCH on my alt, and going through the 2.xx content again kinda remind me there is a LOT of things back then if say ... remastered, probably would be quite refreshing. For all its flaws, 2.xx was quite varied in its design comparing to the rigid formula of the expansion.
    (2)

  6. #16
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    No that was a mistranslation

    The new encounter design is from 7.0 the job changes are for 8.0 but was mistranslated as actually starting in 7.2, that’s where the 7.2 figure comes from
    There's been a lot of conflicting information on it, I don't think Yoshida has clarified anything on the matter either, aside from just saying that 7.2 will not contain job reworks.

    I'd personally just wait and see if 7.2 changes anything much, 7.0 encounters were generally well received, so hopefully they'll put together something nice and not act on the feedback that the content is too hard now.

    Would be pretty nice if they could bring back unique mechanics, but I fear that people will whine if they bring back something like Digititis with the forced damage down.
    (1)

  7. #17
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    The snore Yoship was talking about at fanfest was casual content such as dungeons. IIRC he said people were falling asleep in endwalker dubgeons.

    Dawntrail casual content seems to have improved from the snore that were endwalker encounters.
    (3)

  8. #18
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I think the encounter design was suitably improved, tbh. It wasn't by much, but I also don't expect them to immediately crank the raids into weird experimental 100% territory, because that'd likely just cause kneejerk complaints about it, even if people are ultimately receptive.

    3+4 are fairly typical savage fights, but I did think 1+2 felt a lot more dynamic than previous early fights. 2 is kind of a letdown, with how much is stack/spread memory filler, but the mostly-rng towers in Beat 1 and yolo lines do feel more interesting to me than the typical savage mechanic where it's just "follow this raidplan". And I enjoy seeing platform destruction come back, in the form where you can actually jump over edges again (unlike e9s or p12s), so I hope to see more weird arena destruction in the future, too.

    The boss healing in 2 is also kind of neat, as a new way of making a fight punish failure without just triggering an immediate wipe. But I think that's also probably an example of why they didn't just immediately go crazy, because from the horror stories I've heard it's also inordinately punishing PF vs how punishing it was to the more hardcore crowd, with how quickly it died vs a typical 2nd fight in the race, while I hear a bunch of people lamenting m2s in party finder because heals make the enrage so much more annoying for pf.

    I could do with the fights being a bit harder, but honestly I had a ton of fun with em week 1 and I'm hoping to see more in that vein with the next tiers.
    (0)

  9. #19
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aravell View Post
    Maybe they want people to get accustomed to the new jobs first? Not that much changed with the jobs, but it's normal that they make the start of the expansion easier to on-board new players.
    Then why did they panic change monk and viper.
    (5)

  10. #20
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    710
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Then why did they panic change monk and viper.
    Because, at least for Viper, Square Enix obviously had pretty much no confidence in their product. It was reworked not even a week after release.
    As for Monk, I cannot say. Guess the 4 people that work on classes are either overworked, creatively bankrupt, sick of the 120s mold, or any combination of those.
    (5)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

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