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  1. #1
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Beyond savage, I like that valigarmanda was a comparatively more engaging fight for healers for once. At least when everyone was running around in 690 gear.
    (1)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,255
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Teno View Post
    Beyond savage, I like that valigarmanda was a comparatively more engaging fight for healers for once. At least when everyone was running around in 690 gear.
    I agree. I'm actually perfectly fine with EX keeping the approach they have now, being more standard for a possible High End introduction to new players. Currently I personally feel they have a similar level of difficulty than of Savage, but the difference is that they have less mechanics to solve.
    (0)

  3. #3
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    I felt like on normal they took so long it made me not want to do them again. Plus, the loot structure sucks. I don't want to do them multiple times and collect multiple trinkets to get the gear. I just didn't find the experience fun. The fights were fine. The mechanics made sense. It just took way too long to kill. And given the groups failed multiple times, it took even longer. It was something I wasn't going to do twice.
    (0)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ardeth View Post
    I felt like on normal they took so long it made me not want to do them again.
    They get faster with gear. Plus, the people who took ages were probably still learning mechanics and will be better at them now. The timeframe now is the same as any previous raids we've had, but eventually it will be as quick as P1-P4 by the end of the expansion.
    (0)

  5. #5
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    265
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raikai View Post
    Edit: Just a disclaimer since this is not in the thread title, but this is about Savage fights in case it's not clear

    I'm a Party Finder raider (for logistic reasons), and as I'm slowly going through the new Arcadion fights, almost done with M2S clear, I can't help but feel a bit... disappointed?

    Not to the fights themselves! They are well made, I don't take that away, but they are literally more of their 'safe formula' of symmetrical cleaves, mirrored, clockspot based mechanics, or events that are either X > Y or Y > X. Many elements are just things we already know but slightly dressed up. We still need 4 melees and 4 ranged units to resolve mechanics perfectly.

    I did take a peek on M3S and M4S guides and it didn't really change what I think either. As I cleared this week's worth of M1S I kept thinking to myself how interesting would be if the Black Cat's clones were actual priority adds to micromanage instead of just animations?

    The reason why I feel disappointed is because, based on the key notes, I thought we'd see an actual shake up on that formula, maybe taking more risks more out-of-the-box elements, or even paving the way for new types of job utilities to debut in the future.

    I wonder if I got that feel totally wrong or delusional from the Fanfest? But if not, based on the extent of what we got, I kinda fear for the "job identity focus" in 8.0.
    M2S is the least FF14 feeling fight we've had even. In fact it feels like it's straight out of WoW. What game are you playing?
    (0)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,255
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheRealQuah View Post
    M2S is the least FF14 feeling fight we've had even. In fact it feels like it's straight out of WoW. What game are you playing?
    Idk... The mechanics that are actually really interesting and refreshing to me is Alarm Pheromones 1 and the Beat 1's random heart evasion (which also feels like stuff we had in Barbariccia). The rest of the mechanics are all stuff we know. Circle or Line aoE, then repeat the opposite one, 2 patterns of honey blobs aoes, stack with partner or spread, group movement mechanic around boss to lay down puddles, a tether bait similar to the last mech on Rubicante, etc...

    I think it's a very well made fight and I do enjoy... But not the expectation of something very unique that I had based on the Keynotes.
    (1)

  7. #7
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    455
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raikai View Post
    Idk... The mechanics that are actually really interesting and refreshing to me is Alarm Pheromones 1 and the Beat 1's random heart evasion (which also feels like stuff we had in Barbariccia). The rest of the mechanics are all stuff we know. Circle or Line aoE, then repeat the opposite one, 2 patterns of honey blobs aoes, stack with partner or spread, group movement mechanic around boss to lay down puddles, a tether bait similar to the last mech on Rubicante, etc...

    I think it's a very well made fight and I do enjoy... But not the expectation of something very unique that I had based on the Keynotes.
    Funnily enough, Alarm Pheromones is the one mechanic I keep seeing tons of complaints about specifically because it's so different/more reactive. I love that mechanic as well.
    (2)

  8. #8
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by angienessyo View Post
    Funnily enough, Alarm Pheromones is the one mechanic I keep seeing tons of complaints about specifically because it's so different/more reactive. I love that mechanic as well.
    those kind of mechanics are "wow style" mechanics (look out and adjust)
    (0)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,255
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CaedemSanguis View Post
    those kind of mechanics are "wow style" mechanics (look out and adjust)
    Not saying the grass is greener there because I quit around BfA, so Idk how WoW is nowadays, but I personally think that those mechanics are more interesting because they encourage thinking on the go and reward good improvisation skills, as opposed to the very cemented way that the usual mechanics are solved.

    Puzzle like mechanics also have such a short shelf life, because once solved all that matters is remembering what goes where, and then after a few rounds, it becomes autopilot because there's usually just a few set patterns that stuff can go (many times just 2 patterns tbh)... ln a reclear scope, it gets either stale or annoying (in a PF setting) when somebody else fails repeatedly on stuff they shouldn't.
    (3)

  10. #10
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah, Yoshida mentioned he more or less gave the battle devs the greenlight to look into new/interesting mechanics... BUT theyll likely stick with the broad already known stuff when it comes to general/everyday content just to play it safe. If we're to see any shake up it'll more likely come in the more "Optional" kinds of content so Ults and prolly Field Operations.
    (0)

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