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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The general pacing of the mechanics feels better and there's a lot less "dead" periods where the boss is just sitting there auto-attacking people for several seconds before the next mechanic starts.

    They're also much more prone to auto-attacking during mechanics, too, which puts legitimate pressure on the healers to keep the MT alive at times.
    (1)

  2. #2
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    263
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    The normal mode content is a lot better but savage+ feels the same.
    (6)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,436
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    7.2 sounds like cope to me and more "it'll get better next patch bro", I'll believe it when I see it and I expect nothing.
    (14)

  4. #4
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I think the encounter design was suitably improved, tbh. It wasn't by much, but I also don't expect them to immediately crank the raids into weird experimental 100% territory, because that'd likely just cause kneejerk complaints about it, even if people are ultimately receptive.

    3+4 are fairly typical savage fights, but I did think 1+2 felt a lot more dynamic than previous early fights. 2 is kind of a letdown, with how much is stack/spread memory filler, but the mostly-rng towers in Beat 1 and yolo lines do feel more interesting to me than the typical savage mechanic where it's just "follow this raidplan". And I enjoy seeing platform destruction come back, in the form where you can actually jump over edges again (unlike e9s or p12s), so I hope to see more weird arena destruction in the future, too.

    The boss healing in 2 is also kind of neat, as a new way of making a fight punish failure without just triggering an immediate wipe. But I think that's also probably an example of why they didn't just immediately go crazy, because from the horror stories I've heard it's also inordinately punishing PF vs how punishing it was to the more hardcore crowd, with how quickly it died vs a typical 2nd fight in the race, while I hear a bunch of people lamenting m2s in party finder because heals make the enrage so much more annoying for pf.

    I could do with the fights being a bit harder, but honestly I had a ton of fun with em week 1 and I'm hoping to see more in that vein with the next tiers.
    (0)

  5. #5
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Well, I don't know... ever since SB at least, Savage 1-4 has always felt like a breeze compared to 5 - 8. At the very least the spike in difficulty between O1S/E1S/P1S was very significant against O5S/E5S/P5S. Although I always found 6 and 7 to be pretty chill. We'll have to see if the second tier is more savage than this savage.
    (0)

  6. #6
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volgia View Post
    Well, I don't know... ever since SB at least, Savage 1-4 has always felt like a breeze compared to 5 - 8. At the very least the spike in difficulty between O1S/E1S/P1S was very significant against O5S/E5S/P5S. Although I always found 6 and 7 to be pretty chill. We'll have to see if the second tier is more savage than this savage.
    first tier is always way easier than 2nd/3rd tier, since 4.0
    (0)

  7. #7
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,391
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    didnt he say it wont come in 7.0 but 7.2 because that decision was made not too long ago and they cant include it in 7.0. and he apologized in advance it might be more difficult than intended because they have less practise with the stuff to come

    which led to some people believing it gets more difficult
    (0)
    Last edited by Asari5; 08-19-2024 at 06:42 PM.

  8. #8
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    didnt he say it wont come in 7.0 but 7.2 because that decision was made not too long ago and they cant include it in 7.0. and he apologized in advance it might be more difficult than intended because they have less practise with the stuff to come

    which led to some people believing it gets more difficult
    yeah, they want to introduce "wow style mechanics" so I think they will wait for ultimates/2nd/3rd tier and criterions to implement it

    they cant risk a first tier to be too hard, but a 2nd/3rd tier being too hard it's less of a trouble, and with ultimates/criterion savages they can go crazy with the wow style mechanics
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,778
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Hasn't even cleared half of the tier
    feels the need to criticize it
    lmao

    Do you know what game you're playing? Never expect a deviation from the norm.
    I'm on the final line to clear (sabbaths) and I hold the exact same view as the OP. I'd rate those raids within the "pretty good category", but the very good category of the same old model and gimmicks. It's still chokefull of spread/pair/light parties mechanics, clones, chariot/dynamo, etc. The raid quality is good, but it's the model that's getting incredibly stale, and considering they promised new surprises and a willingness to work on making encounters creative again, then so far, I think they failed pretty hard, and i'll change my opinion the day they have actually something to show for it.

    Quote Originally Posted by Boblawblah View Post
    I dont know how many times people need to say it, but play a game for what it is NOW, not for what the dev says it will be in the future. If you're not enjoying it, why are you playing?
    No need to get into strawmen either. Nobody here and especially not the OP has said that they have stopped enjoying the game.

    Quote Originally Posted by Jeeqbit View Post
    The new encounter design includes the current savage fights, but there is some context:

    The first tier is always intentionally easier to account for people adjusting to job changes, new rotations and new players. Then they make it tougher as people are used to the new expansion's gimmicks.
    People asked for encounters to get less homogenized, like jobs, and the devs have promised that they were working this expansion on making the encounters more creative. So far, they're not a lot, that's what the OP has been saying. Nobody talked about difficulty. Nobody is contesting that the first tier is always easier. We weren't promised more difficult fights, we were promised more creative and unique fights.

    But honestly when compared to another one of Yoshi's recent declaration on how "they're quite happy with their current model" right now, I think we're just expecting them to change the game model when they're not willing to. So I'm not holding my breath for anything actually pleasing our crowd here.
    (4)
    Last edited by Valence; 08-19-2024 at 08:55 PM.

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,568
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post
    I'm on the final line to clear (sabbaths) and I hold the exact same view as the OP. I'd rate those raids within the "pretty good category", but the very good category of the same old model and gimmicks. It's still chokefull of spread/pair/light parties mechanics, clones, chariot/dynamo, etc. The raid quality is good, but it's the model that's getting incredibly stale, and considering they promised new surprises and a willingness to work on making encounters creative again, then so far, I think they failed pretty hard, and i'll change my opinion the day they have actually something to show for it.



    No need to get into strawmen either. Nobody here and especially not the OP has said that they have stopped enjoying the game.



    People asked for encounters to get less homogenized, like jobs, and the devs have promised that they were working this expansion on making the encounters more creative. So far, they're not a lot, that's what the OP has been saying. Nobody talked about difficulty. Nobody is contesting that the first tier is always easier. We weren't promised more difficult fights, we were promised more creative and unique fights.

    But honestly when compared to another one of Yoshi's recent declaration on how "they're quite happy with their current model" right now, I think we're just expecting them to change the game model when they're not willing to. So I'm not holding my breath for anything actually pleasing our crowd here.
    Exactly. I see a lot of people here mentioning "difficulty" and it's defnitely not the point: they could've made the first tier easier while implementing a new model of encounter design.

    I personally think it doesn't make a lot of sense to start the expansion in one note and suddenly near halfway through (when .2 comes) they completely change something as big as High End encounter design. That just seems off putting to say the least, because if it would scare people in the .1, why it wouldn't scare the same people if we get that in .2?

    And I'm still having enjoyment in the game despite everything, but I'll probably take a break until 8.0 if the encounter design doesn't change much in 7.2. Again, not because I think the stuff we have now is poorly made, on the contrary, but I'd defnitely need a 'palate cleanser' from their formula.
    (2)

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